Section 26 - Articles on Avalon Game Theory and Combat Fundamentals.
| 26.1 | Theory | An introduction to the theory of personal combat. |
| 26.2 | Client | A brief review of MUD client settings. |
| 26.3 | Fireflies | Dancing fireflies: triggers made manifest. |
| 26.4 | Automation | Using client automation to improve your fighting. |
| 26.5 | Usingmacros | Using macros and aliases effectively. |
| 26.6 | Basics | The basics of PvP combat theory. |
| 26.7 | Levellers | The great levellers: balance and equilibrium (cooldowns). |
| 26.8 | Becomegreat | How to become a peerless fighter. |
| 26.9 | Priorities | The priorities of one-on-one PvP combat. |
| 26.10 | Articles | Terms used in the Articles of PvP Combat section. |
| 26.11 | Faq | Frequently Asked Questions about Warfare. |
| 26.12 | Whoagainst | Playing To Win - But Against Which Opposition?. |
| 26.13 | Aims | Aims of the Avalon Game System - Big Picture Raison d'Etre . |
| 26.14 | Meta | Avalon - the Five Meta-Games - Concept and Contribution. |
| 26.15 | Trigger | Triggers in the Avalon Settings - Highlight, Alert, React. |