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HelpSection 30
Dragon

The sage words concerning the dragon of Sapience

The Dragon of Sapience is one of the land's most powerful entities and it can be "bribed" to come out of its treasure cave for three months of the Avalon year, to patrol the skies and help harvest, destroy enemy crops, raid and steal commodities from foreign cities and protect with dragon-fire the locations of your homeland.


CONCEPT


Every Avalon year there is a frenetic period of harvesting during the month of Hindyear. This harvest is the result of the labours earlier in the year of those cities or guilds involved in the working of fields about the land. Crops are thus created and from these crops many crucial items in the land can be fashioned - food, most obviously, but much more beyond as Avalon's harvested flora has mystical properties beyond the mere farming staples.


However, less well known is that deep in the mountain of Sapience - an extinct volcano to the southeast of the continent, sleeps an enormous and immortal dragon. Few have seen this leviathan face to face for it is difficult to enter the well-protected, riddle barred corridors carved into the mountains that lead to the dragon's cave. Recently, though, a great sage descended from the heights of the mountain with claims to have mapped the entirety of its interior. He spoke of a way to awaken the dragon, to bring it forth into the land for a short time, and, most importantly, of a quest to persuade this mighty beast to lend its near-divine powers to benefit an entire city population.


Great golden wheels are the key, the sage did say. Wheels forged by young innocent cityfolk, forged only from gold and smoothed over a period of days by these naive youngsters. Once forged, those possessing the skill of Forging may shift this great golden wheel to a furnace and, using essence as a mystical conduit, augment the value of the wheel with gems, with gold, with silver or other metals. Finally, the wheel filled with as much wealth as a city may wish to muster is taken to Mount Sapience, past the outer defences and into the very cave in which the dragon sleeps.


Then, come the month of Hindyear and the time of harvest, the dragon awakens for a short time and, should it find any city having sacrified a great golden wheel to its greedy treasury, it will take to the skies and use some of its powers to repay its benefactor. It can breathe fire to harm enemy crops (and those unfortunate enough to be standing nearby), rain blessings on the fields of its friends by augmenting harvests or steal commodities from about the land and shower them on the streets of the friend-city. It can even defend the homesoil of city gift-givers against enemies in invincible, unstoppable ways. Homesoil being defined either as those location denominated a permanent part of the city being defended or, at times, both those permanent spots AND those fields sewn by citizens of aforementioned city.


Move on to HELP DRAGONCOM to see the commands and syntax usage to make the golden wheel offering, declare how you desire it to benefit your homeland and take this trojan inversion to the Dragon's Cave in Mount Sapience.

HelpSection 30
Dragon

30 - Appendices and Extras: in Avalon.

  • Back to Index
  • 30.1 - Subindex
  • 30.2 - Recent
  • 30.3 - Returning
  • 30.4 - Transition
  • 30.5 - Yossarian
  • 30.6 - Azrael
  • 30.7 - Buildings
  • 30.8 - Cook
  • 30.9 - Race
  • 30.10 - Marriage
  • 30.11 - Eggquest
  • 30.12 - Auctions
  • 30.13 - Dragon
  • 30.14 - Dragonact
  • 30.15 - Battleisle
  • 30.16 - Globeideal
  • 30.17 - Globeaction
  • 30.18 - Globestave
  • 30.19 - Power
  • 30.20 - Scrumping
  • 30.21 - Seed
Help - Section 30
SubindexRecentReturningTransitionYossarianAzraelBuildingsCookRaceMarriageEggquestAuctions
Dragon
DragonactBattleisleGlobeidealGlobeactionGlobestavePowerScrumpingSeed
Avalon, Est 1989

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      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
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      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
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      • The Avalon Skills System
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      • The City-State
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      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
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  • History
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      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
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    • Rollcall
  • Info
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    • Blind Player Support
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    • Theory of Combat Balance
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      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
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      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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