Avalon - online RPG world
HelpSection 18
Patronage

Patronage: the City and its Deity

There are three types of divine patronage in Avalon: personal patronage, guild patronage and city patronage. Personal patronage is detailed in HELP FOLLOWER and a list of deities is shown in HELP PATRONS. Guild patronage is discussed in HELP GUILDPATRON and patronage of a city - the most competitive of the deity-mortal declarations - is detailed below although you may wish to look over HELP REPRESENTATION for specifics on the interplay of the various Divine Orders represented in a city's diverse citizenry; and HELP CARDINAL to learn more about the highest ranked mortal in a city alongside the Prince: the Cardinal, mouthpiece and symbol of Divine Will.


The patron of a city is chosen by the Prince or Princess, as the mortal of highest noble rank and representative of the Crown: chosen by the baronial council to lead and bear the burden of such historical declarations. Nobody else has privilege of city patron choice; no-one can gainsay the choice once made save the deity chosen or by uprising and overthrow of the Prince to install a replacement whose selection is a different immortal from the Avalon pantheon. Prince: see CITY HELP PATRON for command and usage details.


The deity chosen for patron of a city gains numerous privileges in free-use of divine powers otherwise restricted (by precedent, by divine law, or by the pantheon as a whole) such as the overall command of elections, appointment arbitration and justice twixt the city and the Gods. Example: deities sometimes become angered and might act against a city - exerting no mortal can defence; or a God whose patronage of a foreign city extends to such pro-active support it crosses the line, blasting aside mortal resistance and requiring the city to call its own God and patron to stand firm and ensure the contest is a matter of mortals versus mortals, unfettered by divine despotism!


All cities hope for consensus over the choice of patron and this consensus leads naturally to the God selecting a mortal whose stature and sense of responsibility can be entrusted with the influence and power of Cardinal appointment. The Cardinal is in many ways the co-equal of the Prince: representatives of the Crown and the Church, jointly steering the unfolding history of the City and its cargo of souls. See HELP CARDINAL for more info on the role and powers of the Cardinal, supreme arbiter of a city's religious and moral direction. The Cardinal is a rank inviolate save by city patron dismissal just as Prince cannot be usurped save by baronial revolution.


The appointment of Cardinal, while historically a privilege of the city patron, can also be attained by a God whose Order representation reputation reaches a level of dominance across enough of the citizens that it is able to bestow the potentially over-ruling power of placing a Cardinal in power against the will or not as chosen by the city's patron. This does not limit the powers inherited by the Cardinal but can signal a division within the city; a schism of such magnitude its consequence may eventually become civil war...


See HELP REPRESENTATIONS for details on the concept of Order representation reputation within a city; the four "criteria" by which an Order is judged (through its citizens, within a particular city) and the info available to priesthood and High Priestly ranked mortals to keep an eye on any possible rivalries; to know the religious make-up of the city and whether expectations of future 'trouble' have merit or not. In nine cases out of ten the city patron is either the dominant Order deity in a city or the four criteria of Order representation reputation are scattered across multiple Gods so no threat to the primacy of the Prince's chosen city patron exists (i..e. leading, most importantly, to a Cardinal appointment with a contradictory holy mission).

HelpSection 18
Patronage

18 - The City-State.

  • Back to Index
  • 18.1 - Government
  • 18.2 - Barony
  • 18.3 - Prince
  • 18.4 - Patronage
  • 18.5 - Pm
  • 18.6 - Cardinal
  • 18.7 - Ministries
  • 18.8 - Chancellor
  • 18.9 - Marshall
  • 18.10 - Questioning
  • 18.11 - Deputies
  • 18.12 - Aideship
  • 18.13 - Representation
  • 18.14 - Justice
  • 18.15 - State
  • 18.16 - Ambassador
  • 18.17 - Trade
  • 18.18 - Public
  • 18.19 - Crying
  • 18.20 - Saferooms
  • 18.21 - Barracks
  • 18.22 - Exile
  • 18.23 - Decree
  • 18.24 - Veto
  • 18.25 - Monarch
  • 18.26 - Guardian
  • 18.27 - Witness
  • 18.28 - Duties
  • 18.29 - Medal
  • 18.30 - Salaries
  • 18.31 - Construction
Help - Section 18
GovernmentBaronyPrince
Patronage
PmCardinalMinistriesChancellorMarshallQuestioningDeputiesAideshipRepresentationJusticeStateAmbassadorTradePublicCryingSaferoomsBarracksExileDecreeVetoMonarchGuardianWitnessDutiesMedalSalariesConstruction
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
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      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!