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HelpSection 16
Alchemistry

The Class Skills of the Loremaster Profession

These skills are gained by those who choose the profession of a Loremaster. These are the Alchemists and Loremasters Guilds. They are primarily involved with creation of things magical or otherwise. Loremasters are creators and as such they gain Alchemy to charge magical items, Elixirs to mix potions of power, Runes to fashion runes of power, and Forging to make weapons and armour.


Alchemy is the general alchemical ability to imbed magical spells from the skill of Charming into specific items such as wands, staves, rings or amulets. Enchanting an item is an easy process which requires one skilled in Alchemy and one skilled in Charming. Together they are able to imbed the spell and charge it up for use by any - even those not skilled in the magical arts. As you become more skilled at Alchemy, you will be able to imbed magic in a wider variety of items in addition to being able to pass more charges and imbed mightier spells. Below is an example of an alchemist creating a ring of healing.


- focus ring healhand

Using your skill of Enchanting Items you make the ring into an item suitable for holding the healhand spell. It needs charging, though.

-

Mage Eshkadeth begins to pass essence to the ring.

- charge ring

You expend your energies and begin to charge the ring.

- The ring is now fully charged with 200 charges of healhand.


Elixirs is the ability to mix potions in empty glass bottles, using the commodity known as Essence. Mixing potions is fairly simple and takes only a short time. Potions can have a variety of beneficial uses, depending on the skill of the mixer. Each full potion carries enough for five draughts. Anybody can quaff a potion, and it is common to find people with a number of potions to fend off the perils of life in a dangerous world. Below is an example of elixir mixing.


- mix blue health in bottle

You begin mixing up a blue health potion in an empty bottle.

- You have finished mixing up the potion.


Runes is the ability to fashion silver runes of power to protect and ward your enemies, and to protect your treasures. Runes are created from pieces of silver ore, and must be fashioned beside specialist equipment or with rare rune fashioning kits. Runes can be fashioned for anyone, and they have a variety of uses. They can be used to banish your enemies, to create sentinels to protect treasures, or even to inform their creator of trespassers. The excellent rune fashioner can create rune staves upon which other runes can be mounted. These rune staves act like totem poles, affecting all who see it.

HelpSection 16
Alchemistry

16 - Skills: by Profession and by Important Commands.

  • Back to Index
  • 16.1 - Ultimate
  • 16.2 - Procure
  • 16.3 - Alchemistry
  • 16.4 - Druidry
  • 16.5 - Bardism
  • 16.6 - Knight
  • 16.7 - Magery
  • 16.8 - Ranging
  • 16.9 - Astrology
  • 16.10 - Sorcery
  • 16.11 - Thiefism
  • 16.12 - Specialisation
  • 16.13 - Opalescence
  • 16.14 - Skymastery
  • 16.15 - Ornithology
  • 16.16 - Falconry
  • 16.17 - Animism
  • 16.18 - Crusades
  • 16.19 - Oracle
  • 16.20 - Sylvan
  • 16.21 - Elementalism
  • 16.22 - Animistry
Help - Section 16
UltimateProcure
Alchemistry
DruidryBardismKnightMageryRangingAstrologySorceryThiefismSpecialisationOpalescenceSkymasteryOrnithologyFalconryAnimismCrusadesOracleSylvanElementalismAnimistry
Avalon, Est 1989

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    • Connecting to Avalon
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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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