Avalon - online RPG world
HelpSection 8
Death

The consequences of death

Death is by no means the last of your adventures, though it is greatly harmful to your character's well-being. At the time of your passing away, your spirit instantly returns to Avalon in the transient form of a ghost. A ghost is naturally not constrained by the physical aspects of the world. As a ghost you can walk effortlessly through closed doors and suchlike but you cannot handle objects of the real world - you will not be of physical form. Only those who can manipulate their physical being, such as the mystic seers, will be able to have any effect on the land while in the ghostly form. You remain in this supernatural state at a cost: all the while your mental reserves (your Mana) are sapped in the strain to keep up your ghostly form. Once all your Mana is exhausted, the very experience of your character is slowly drained and this decaying continues until you are brought back to life (whether you remain in the game as a ghost or not).


Perhaps most importantly of all, each of your deaths, unless they be to a follower of Genesis, will cause your patron (if you have one) a modicum of pain. The extent of the pain (and loss of divine essence) will depend on your experience and skill. The mightier you are, the harder your patron will feel your death. If you are unfortunate and no-one is nearby to retrieve your dead body and bathe it in the Pool of Life you must summon the Ship of the Dead to take your ghost from the land and re-unite it with your body. To do this type SUMMON SHIP. You may be voyaging with it often during your youth.


As you grow older and more experienced in the land you may wish to peruse HELP WOUNDS to gain an inkling of the longer term injuries you may encounter should you repeatedly die under certain circumstances. It is not something you need worry about while you remain young, however.

HelpSection 8
Death

8 - Your Avalon Character - State of Health.

  • Back to Index
  • 8.1 - Health
  • 8.2 - Breathing
  • 8.3 - Mana
  • 8.4 - Recovery
  • 8.5 - Unconscious
  • 8.6 - Death
  • 8.7 - Deatheffect
  • 8.8 - Deathship
  • 8.9 - Resurrection
  • 8.10 - Trainer
  • 8.11 - Lifepool
  • 8.12 - Food
  • 8.13 - Wellbeing
  • 8.14 - Sustenance
  • 8.15 - Flask
  • 8.16 - Wurtfoil
  • 8.17 - Darsurion
  • 8.18 - Pipe
  • 8.19 - Wound
  • 8.20 - Wash
Help - Section 8
HealthBreathingManaRecoveryUnconscious
Death
DeatheffectDeathshipResurrectionTrainerLifepoolFoodWellbeingSustenanceFlaskWurtfoilDarsurionPipeWoundWash
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!