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HelpSection 34
Emerald

Penultimate divine gem: the Emerald of Life

The Divine Emerald Quest


The emerald quest traditionally involves the 'golden eggs' - symbols of creation of life and the domain of Aldaron, the god of life.


The Emerald Quest begins at NOON on Saturday and ends at NOON on Sunday the next day.


It is twenty four hours long. During this time there will be 1000 golden eggs available as follows:


1. 500 eggs will tumble from the skies across the full day between Saturday mid-day and Sunday mid-day, timekeeping by the Avalon TIME (GMT).


2. 100 eggs will be gained by the winner of an Avalon-related quiz.


3. 100 eggs will be up for grabs in a thrilling Egg Melee!


4. 100 eggs will be won by the winner of the most incredible egg and spoon race.


5. 100 eggs will be gained by the winner of a general knowledge quick fire quiz.


6. 100 eggs will be won by the winner of a pillow fight.



RULES FOR THE GOLDEN EGG HUNT


The rules are quite simple and there are two components: first you must find tiny golden eggs from around the land, as they are regularly but gradually placed all around the world. You may also at times use the egg dispensers you will find brought into being across the continent. Secondly you must gather as many points as possible in the 'eggmelee' - a non-violent but fun and challenging competition tossing eggs at your fellow competitors, gaining points for each true hit, points depending on the prior egg hits achieved by the person your projectile clonks.


Type HELP EGGQUEST for detailed information on the commands for handling these eggmelee eggs and for reviewing league tables, worth of possible targets, timings and the like. HELP EGGSPOON and HELP EGGMELEE tell you about those formats. HELP QUIZ details the quiz component and HELP PILLOWFIGHT ... well, you get the picture!


HOW DOES IT ALL END?


At the end of the emerald quest all those who competed in any part of the contest will have a certain number of golden eggs they've won. The finale is a long standing tradition: everyone is free to do with their eggs as they please. The winner is the first person to present more than half of all the golden eggs as their own. How do they get more than half if - as is likely - no one person has won 501 of them? Friendly donations, smooth talking, deals and concessions and sheer charm. The only rule is very simple: there can be no violence. No golden eggs will be won or valid if gained through killing. Good honest pillow fighting is the limit. Kill somebody with golden eggs and you are not going to win the divine emerald.


This quest is a celebration of knowledge of the land, of the joie de vivre of the chase and the game, of Life in all its myriad forms. Exact times for the events will be posted on Saturday morning. It is not necessary to compete for a whole day. It is just necessary to have fun and contend when it is most enjoyable and if you do badly, be happy you played the game; if you do well, be gracious in victory...

HelpSection 34
Emerald

34 - Cellar Door.

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  • 34.1 - Email
  • 34.2 - Newspaper1
  • 34.3 - Newspaper2
  • 34.4 - Samaritan
  • 34.5 - Sebastian
  • 34.6 - Amethyst
  • 34.7 - Emerald
  • 34.8 - Sapphire
  • 34.9 - Diamond
  • 34.10 - Topaz
  • 34.11 - Coral
  • 34.12 - Ruby
  • 34.13 - Amber
  • 34.14 - Onyx
  • 34.15 - Malachite
  • 34.16 - Cornelian
  • 34.17 - Ebony
  • 34.18 - Pearl
  • 34.19 - Opal
  • 34.20 - Moonstone
  • 34.21 - Ghostsecond
  • 34.22 - Childhood
  • 34.23 - Bygone
Help - Section 34
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Avalon, Est 1989

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      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
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      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
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      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
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      • Appendices and Extras: in Avalon
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  • History
    • 15th Century ADW
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      • Thakria
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      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
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      • Famous Wizard Names
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      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
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