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HelpSection 7
Combatintro

Introduction to the Realm of Combat

Although it is possible to avoid combat and even to shun the way of battle entirely, there is nothing which gives you as much intense emotion and adrenalin as a fight with another player. Combat is dangerous - it could lead to your death - but the rewards are great. Victory results in the victor gaining much experience. You should be aware of further help sections on combat in this topic before entering into battle with anybody. Combat generates a great deal of information for you to absorb. Avalon tells you as much as possible about what happens during a fight, and sometimes the amount of information can become overwhelming.


To mitigate this, there are two methods of cutting down the amount of information. Using the FIGHTBRIEF command will force Avalon to give only briefly worded summaries of combat rather than detailed descriptions or FIGHTVERYBRIEF (or FVB) for intense combat. Once you are a seasoned fighter, these will become useful. Type FIGHTVERBOSE to change back to verbose fighting messages. Another useful command which you may find useful during a fight is CONCENTRATE. This forces your character to concentrate on his, or her, combat only. You will be informed at the start and end of fights erupting around you, but you will not be given a blow by blow account of them. To reverse CONCENTRATE, type RELAX.


The fight itself is often the most nerve-racking area of Avalon. Most people find their pulse rises and their adrenalin rushing - often it is hard to concentrate, particularly when you are ambushed. It is very important that you overcome the initial fear of combat, and perfect certain methods of fighting (or at least, of prolonging a fight long enough for you to recover yourself and either run or trade blows). Below is a list of points which all aspiring combatants should be aware of.


-- Never battle a competent enemy in an area you do not know well.

-- Always be ready to drink down health and mana potions.

-- If you have an item of pentacle, be ready to use it if in trouble.

-- If you have a potion of speed, ensure you have quaffed it.

-- Do not be afraid to trade blows with your enemy. Belligerence is often the key to asuccessful attack or counter-attack.

-- Do not stand still, particularly if the fight is going against you. Move around, make yourself a difficult target.

-- If you find yourself losing the fight, flee from the field of battle to some sanctuary and regroup. Do not be drawn into a battle that you are not ready for.

HelpSection 7
Combatintro

7 - Your Avalon Character - Combat and Exploration.

  • Back to Index
  • 7.1 - Combatintro
  • 7.2 - Artcombat
  • 7.3 - Equilibrium
  • 7.4 - Balance
  • 7.5 - Bloodlust
  • 7.6 - Battle
  • 7.7 - Defending
  • 7.8 - Melee
  • 7.9 - Escaping
  • 7.10 - Projectiles
  • 7.11 - Weapons
  • 7.12 - Combat
  • 7.13 - Safety
  • 7.14 - Duellist
  • 7.15 - Luddite
  • 7.16 - Cccfight
  • 7.17 - Playerfight
  • 7.18 - Competitor
  • 7.19 - Pinnacle
  • 7.20 - Guiding
  • 7.21 - Parties
  • 7.22 - Fellowship
  • 7.23 - Audience
  • 7.24 - Microcosm
Help - Section 7
Combatintro
ArtcombatEquilibriumBalanceBloodlustBattleDefendingMeleeEscapingProjectilesWeaponsCombatSafetyDuellistLudditeCccfightPlayerfightCompetitorPinnacleGuidingPartiesFellowshipAudienceMicrocosm
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!