Avalon - online RPG world
HelpSection 27
Gardening

Herbalism for the budding gardener

ONE: Herbs and Poisons


Herbalists and those skilled in the art of poisons may plant unprepared herbs and poisons. Providing there is sufficient resource within the land to grow and that the plant is in its natural habitat, you should be able to come back to it after an Avalon month or two to find it has grown. Prepared herbs and poisons cannot be planted. To plant a herb, type PLANT followed by the name of that which you wish to plant.


Each herb/poison has a different natural habitat in addition to an optimum base number, to be planted in a location, for optimum growth - a minimum below which it will not multiply, and a maximum beyond which it will be considered to have 'filled' the location. Experienced herbalists will likely have gained a feel for these optimums and limits, per each herb or poison, and many guilds provide useful herbalism documentation in the guild libraries.


TWO: TREES and LARGE FLORA


Most of Avalon is fertile and fecund, the soil most condusive to the growing of all manner of perennial and temperate plants and trees. It is quickly understood by Avalonians that the trees are not mere passive servants to the needs of ambitious man but range the full spectrum from silent sentinels without intellect to the roused huorns (see HELP HUORNS) and fully sentient, mobile ents or shepherds of the forest.


The sylvan world of forests and ents and living things is a wonderful canvas for those with nurturing or creative disposition. It can sometimes be a battleground, however, between ideologies e..g. the Animists and the Sorcerers. See HELP STRIFE for details of this eternal clash of good versus evil.


THREE: GARDENS and FECUND SOIL


Gardens are found dotted about the land though most often in cities where houses or constructed civil buildings enclose fertile outdoor locations in which a garden has been laid. These gardens must be tended: seed may be planted in the spring and plants, flowers, spices and rare flora brought forth from the earth. Gardens are vulnerable to weeds and hungry herbivores and can - sad to say - be occasionally a target for destructive or evil attack. Just as the forest, the garden in bloom is vulnerable to fire, flood and furore.

HelpSection 27
Gardening

27 - Miscellaneous Avalon Game Documentation.

  • Back to Index
  • 27.1 - Admin
  • 27.2 - Umbra
  • 27.3 - Ratify
  • 27.4 - Gardening
  • 27.5 - Growth
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  • 27.7 - Mentor
  • 27.8 - Oaths
  • 27.9 - Underworld
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  • 27.11 - Latestupdates
Help - Section 27
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Gardening
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Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!