Avalon - online RPG world
HelpSection 10
Task

Forager tasks to benefit you, the mentor

Syntax: CHAPTER on its own.

Shows you the current selection of experiences tasked to be completed for your current chapter of the chronicle documenting the building of your LEGEND. Chapters are invariably twelve experience tasks, difficulty increasing with your standing in the land - initially a useful tutorial but eventually an outright challenge to explore the realm in all its diverse colour.


Syntax: CHAPTER HELP.

Gives you a list of the remaining experiences of your current chapter, along with the type and any extra help or instructions available.


See HELP ADDHELP for info on CHAPTER ADDHELP, a way for you to contribute to the info available on a particular experience and help us make the whole mosaic system better for everyone.


Each time you experience one of the items in your "chapter" list, you gain experience and reputation and you will find the specific task is checked as 'done' on the list; its text faded out.


The moment you have progressed through all experiences listed in your "chapter" you will see a rather unmissable firework congratulations, a big chunk of XP to boost your experience level, and will spend up to an Avalon day 'glowing' with satisfaction. Completed chapter will advance your mosaic chronicle (the story of your personal LEGEND in Avalon) and while you remain 'glowing' you will be able to choose from one of the CHAPTER REWARD options. These are significant for your character's progress and rewards come in a number of shapes and sizes.


THE REWARD FOR COMPLETING A CHAPTER


There is an exhilarating glow to be felt each time you complete the experiences needed to successfully finish a chapter. Wait patiently for just under ten seconds and you will automatically receive a fine reward for chapter completion. This reward will be received EACH and EVERY mosaic chapter you conclude, immediately after the last experience listed is done. Should you find no reward forthcoming, log out and in again. This will set in motion the reward gift for any chapter completions outstanding.


At present the reward at the end of every chapter is TEN CROWNS, gifted directly and then free to be used for any of the various benefits and character services available. See also HELP CROWNS, HELP SHOPPING, HELP PROCURE, HELP PURCHASES. Type MONEY to see your current held, invested, gifted and purchased crowns along with total current wealth. Enjoy.


Syntax: CHAPTER NEXT <type> or just CHAPTER NEXT.

#You can either let Avalon choose the next chapter of experiences tasked or you can use the CHAPTER NEXT command to push the coming chapter content to suit your own preferences. Experiences chosen will be based on things you've done in the past, i..e.. your areas of interest, and things you've not experienced within those preferred aspects of the gamesystem. If you have never touched a certain type then you will probably never be asked to do so; your legend chronicle will be made up of chapters without it, e..g. pacifists unlikely to be expected to kill, military commanders won't get chapters full of gardening or learning shopkeeping.


Syntax: CHAPTER TYPES.

This command gives you a list of the types of experience into which each and every one of the many thousands possible is categorised. The type name must be included after CHAPTER NEXT to influence the chapter selection you receive e..g. CHAPTER NEXT MILITARY to request experiences with a military or warfare flavour.


There are twenty-four category types and all experiences are sorted by Avalon according to these types, taking into account difficulty and rarity, alignment, citizenship and professional class. The selection you receive in each chapter is based on these factors, measured against all the experiences, deeds and feats you have already completed. From this Avalon puts together your chapter of experiences as a group appropriate to your standing, your life so far, and your citizenship and guild.


REMEMBER: if you don't use CHAPTER NEXT <type> then Avalon will automatically give you a new chapter of experiences based on your alignment, outlook and past experiences but without any chance to make your preference felt.


See also HELP STANDING, HELP MOSAIC, HELP LEVELS, HELP XP, HELP REPUTATION for related content.

HelpSection 10
Task

10 - Items, Creatures and CCCs.

  • Back to Index
  • 10.1 - Boat
  • 10.2 - Book
  • 10.3 - Brewing
  • 10.4 - Commodities
  • 10.5 - Gold
  • 10.6 - Equipping
  • 10.7 - Steed
  • 10.8 - Stable
  • 10.9 - Artifact
  • 10.10 - Key
  • 10.11 - Loyalty
  • 10.12 - Creatures
  • 10.13 - Ccc
  • 10.14 - Offering
  • 10.15 - Hook
  • 10.16 - Kit
  • 10.17 - Craftsmen
  • 10.18 - Crafting
  • 10.19 - Livestock
  • 10.20 - Fish
  • 10.21 - Forager
  • 10.22 - Task
  • 10.23 - Curio
  • 10.24 - Bird
  • 10.25 - Breeding
  • 10.26 - Feeding
  • 10.27 - Critter
  • 10.28 - Prey
  • 10.29 - Dryad
  • 10.30 - Container
  • 10.31 - Fire
  • 10.32 - Smithy
  • 10.33 - Loading
  • 10.34 - Barrel
  • 10.35 - Globe
  • 10.36 - Mirror
Help - Section 10
BoatBookBrewingCommoditiesGoldEquippingSteedStableArtifactKeyLoyaltyCreaturesCccOfferingHookKitCraftsmenCraftingLivestockFishForager
Task
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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  • Manual
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      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
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    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
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      • Items, Creatures and CCCs
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      • The Guild and The Guildmaster
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      • Raw Factsheet: the first online RPG?
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  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!