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HelpSection 16
Sylvan

The pinnacle of ranger skills - the Sylvan Lore

The pinnacle of the ranger skillset, the most potent of the profession's powers, are to be found under the banner of Sylvanlore. The Sylvan specialisation is attained through reaching a highpoint of affinity with the forests of Avalon and maintaining it over many Avalon years. There is an element of competition in the forest affinities, since your woodland sympathies are pitted against others in the ranger and druid profession; though often a consensus is reached with certain forests declared the domain of the ranger, others under the wing of the animists. The land's current political climate will doubtless affect whether an individual's pursuit of Sylvanlore is a case of competition or consensus.


Here is the precise process for advancing towards gaining Sylvanlore, for those in the ranger profession: Every Avalon month the forests of the land will register their affinities and, depending on the size of the forest, any active member of the ranger profession in the top five 'highest affinity' possessing the Falconry skill will gain a little "forest empathy". See HELP FALCONRY for info about that first-stage ranger specialisation. You will be informed each new day you enter Avalon how your "forest empathy" is progressing, as a percentage, towards the eventual attainment of Sylvanlore. Eventually, providing you have gained sufficient "forest empathy" you will crossover 100% of what's required and - in a way everyone in the land will see - Sylvanlore will be acquired.


You can increase the speed of your attainment of the aggregate forest affinity required to gain Sylvanlore via the TEND FOREST command. This is begun at certain specific locations (varies from ancient forest to forest) in all the larger woodlands and takes you through a circuit that will use lessons to advance forest affinity. You may use darsurion here if you are tending using your lessons - for acquisition of Sylvanlore (as opposed to tending for affinity-gain). The larger the forest the more benefit to your acquisition/affinity, but conversely the longer the circuit takes to tend it. WARNING: make sure you tend in earnest rather than simply use this as an automated acquisition for the forests, though patient, will not endure a cynical tending forever. Burning woodlands and defoliated locations in a tending region are much frowned upon.


Once acquired, Sylvanlore will become a permanent part of the ranger's repertoire - but its potency is slightly different to regular skills. Sylvanlore can be learned using lessons, to advance it up the skill levels (like any specialist skill). This permanent learned level is boosted by forest affinity - probably different from one ancient woodland to the next - if it ranks in the top twelve active sylvan specialists. The rank number defines a maximum Sylvanlore the Ranger can use, in a particular location, based on which forest. The affinity points gained in that forest will define the actual boost, e..g. affinity of 6000 would boost Sylvanlore by the equivalent of Competent+50% level on top of the learned SKILLS level.


NOTE: use the "robins" ability in Falconry to judicious place these delightful birds so your affinity-gain is heralded from forest to forest, so each act advances your affinity in not one but many of the ancient woodlands of the realm.

HelpSection 16
Sylvan

16 - Skills: by Profession and by Important Commands.

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  • 16.1 - Ultimate
  • 16.2 - Procure
  • 16.3 - Alchemistry
  • 16.4 - Druidry
  • 16.5 - Bardism
  • 16.6 - Knight
  • 16.7 - Magery
  • 16.8 - Ranging
  • 16.9 - Astrology
  • 16.10 - Sorcery
  • 16.11 - Thiefism
  • 16.12 - Specialisation
  • 16.13 - Opalescence
  • 16.14 - Skymastery
  • 16.15 - Ornithology
  • 16.16 - Falconry
  • 16.17 - Animism
  • 16.18 - Crusades
  • 16.19 - Oracle
  • 16.20 - Sylvan
  • 16.21 - Elementalism
  • 16.22 - Animistry
Help - Section 16
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Sylvan
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Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
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    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
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    • MUD Clients
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    • Theory of Combat Balance
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      • Famous Wizard Names
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      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
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