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HelpSection 26
Client

A brief review of MUD client settings


ARTICLES OF COMBAT: USING A CLIENT TO YOUR BENEFIT


"Fighting is a battle of wits and, if your wits are only as good as your settings, you will ultimately lose." - Cornelius


There are two types of people who wish to fight: those who feel settings are essential and those who see them as helpful. Those who feel they are essential will spend their time setting up all their macros, aliases and whatnot before they fight anyone; there are a few exceptions, such as if the person being fought is considerably smaller or deemed less skilled. But I'm talking about a fair, equal fight. Those who see settings as just helpful will not dally with settings. They will fight immediately and setup anything they lack as they go along. This is a crucial aspect of the fighter: combat at its most fluid is a marriage of reaction and cunning prediction. Only a human being can perform this marriage. Code cannot predict adequately the full range of imagination a human can bring to bear in combat.


Even when you have absolutely no settings, Avalon macros or anything like that, you force yourself to create them in the heat of combat. If someone double jabs you with grimleaf and bukandas, you'll most certainly setup an allheal and megillos/concentration macro, maybe even one to refill your pipe. After that fight, which you may well lose because of the lag time, next time you'll instinctively remember the macro numbers. This is another important aspect of the fighter. Those who make settings forget them. Those who make triggers will not be as aware. There is always a way around triggers. Always.


Settings are to be made during a fight, not before it. For this reason, the one setting that everyone should have, irrespective of whether they want to use highlights or substitutions or aliases or keybindings (c..f. THEORYGLOSSARY), you should have a way to set an internal Avalon macro from your last commands for both permanent and temporary uses. This way you ensure both that you know them by heart without needing to spend hours memorizing, as well as following the true spirit of Avalon combat, which is not about how good you are at coding your client, but how good you are on your toes. The coders always lose and lose badly to human ingenuity. Remember that next time you sit around setting up.


To continue, read HELP TRIGGERS.

HelpSection 26
Client

26 - Articles on Avalon Game Theory and Combat Fundamentals.

  • Back to Index
  • 26.1 - Theory
  • 26.2 - Client
  • 26.3 - Fireflies
  • 26.4 - Automation
  • 26.5 - Usingmacros
  • 26.6 - Basics
  • 26.7 - Levellers
  • 26.8 - Becomegreat
  • 26.9 - Priorities
  • 26.10 - Articles
  • 26.11 - Faq
  • 26.12 - Whoagainst
  • 26.13 - Aims
  • 26.14 - Meta
  • 26.15 - Trigger
Help - Section 26
Theory
Client
FirefliesAutomationUsingmacrosBasicsLevellersBecomegreatPrioritiesArticlesFaqWhoagainstAimsMetaTrigger
Avalon, Est 1989

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    • Connecting to Avalon
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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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