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Tenthlife

Snippets from the first century of the new millennia

THE AVALON TIMES

Autumn Edition

in Avalon: the 11th Century after the Divine War or 1091 aDW

elsewhere: the 9th of September 2003


A newspaper for regular, irregular, past and future Avalonians.


On the Web:

   http://www.avalon-rpg.com

"Probably the most complex, atmospheric RPG on the Net."

         PC Format (Gold Star Award)

==========================================================================


TABLE OF CONTENTS


The newspaper contains seven sections covering different aspects of

the land's recent developments and two further sections on accessing

Avalon and contacting us.


Section Contents


I Welcome to the third edition of The Avalon Times

II Avalon's Redesigned Web Site and Java Client

III Avalon's Current Political and Social Events

IV The Historical Figures of Olympus Return

V Future Additions

VI Accessing Avalon

VII Business Opportunities with Avalon


Acknowledgements to all those who have contributed opinion and information

for this newspaper. If you have any comments about this or questions about

Avalon e-mail us at support@avalonpublications.com.


==========================================================================


* STOP PRESS ***


There will be a gem quest on September 19th 2003. The gem being quested is

the Divine Diamond - the eternal mana gemstone; a key quest in the lead-up

to the ordination planned for this coming November/December. This quest will

be using a specially adapted version of the Avalon java client, currently

available for testing and acclimatisation on the website

(www.avalon-rpg.com). Instructions for downloading are available on the

site.


Each of the fifty skill in Avalon is to gain two new abilities specifically

targetted at evolving an original, multi-purpose addition to the skill's

traditional repertoire. One ability will be arranged between the Master and

Grand-Master levels, the second as a crowning ability - a sign of mastery -

of the skill, for those who've pushed their learning to its very limits.

Suggestions, if you have any, must be made quickly - before the end of

September - and should be directed online to one of the deities or e-mailed

to genesis@avalon-rpg.com. Please, as a guideline, do not suggest alternate

versions of existing abilities; original ideas only!


==========================================================================


SECTION I Welcome


Remember to keep your e-mail address up to date on Avalon by registering

with up-to-date details. To update your details enter Avalon and type

REGISTER. Use INFO to check what information is currently registered under

your name. You will find a copy of this newsletter on our web site

(http://www.avalon-rpg.com) and as time goes by, past editions will all be

kept there as an ongoing record.


If you don't want to receive this document via e-mail then all you need to

do is let us know, including REMOVE in the subject heading and you won't

see this again.


Well, good reading and we hope you enjoy.


==========================================================================


SECTION II Avalon's Web Site


The old Avalon web site was extremely popular and very difficult to improve

upon. However, it has been totally redesigned at http://www.avalon-rpg.com


We are delighted with both its aesthetic and functional improvements and by

all accounts our visitors both old and new agree. As well as the information

carried over from the old site, brought up-to-date with current events in

the land, the new site offers a vast array of Avalon-related content with

improved functionality, speed and navigation. You can view the entire Avalon

manual, current affairs, modern and ancient histories as well as new

features designed to make the land more accessible. The Avalon roll call,

for example, makes Avalon's cast of characters; both the illustrious and the

unknown, and their noteworthy actions available for viewing.

(http://www.avalon-rpg.com/rollcall/).


The simple to use and vastly popular Java client has also received the brush

of change. Though the look and feel remains, especially the interactive

features, the inner-workings have been totally re-programmed. The most

advantageous aspect of which has been the decreased loading time and faster

reception of information from the game itself. As always, comments,

compliments and criticisms are always welcome at our support address:

support@avalonpublications.com.


==========================================================================


SECTION III Current Affairs


Below is a summarised timeline of the most important political and social

events, followed by a detailed description of what took place:


   I:  5th of Springflower 1081	- Mercinean surprise attack on Thakria.

II: 6th of Paglost 1082 - Thakria invades Mercinae.

III: 24th of Hindyear 1082 - Thakria forces Parrius to capitulate.

IV: 10th of Ilmarael 1087 - Divine coup of Thakria.

   V: 25th day of Paglost 1091	- The Order of Chaos enters Parrius.

Avalon's history has always been diverse and richly alive with breath-taking

events; sometimes these can be intricately subtle, political movements for

example, and others explosive on a game-wide basis, such as the raising of

the Long Night, or surprise raids from an allied city. For years the

political climate between the old city in the north-western shadow, Thakria

and the eastern sea-port, Parrius had been one of guarded neutrality. Though

on the stage of public debate, Parrius was often derided for portions of its

citizens aiding Thakrians in combat, the city as a whole resolutely

maintained their stance of freedom for the individual to choose. Events

unfolded that soon changed this mutual understanding between Thakria and

Parrius.


I - 5th of Springflower 1081: An End to Peace


Mercinae had been at peace for too long; thus thought a certain number of

citizens newly risen to positions of influence. The results of economic

growth were obvious; the city shops bulged with produce, the youth was

growing in numbers and voice. Alongside this economy resurgence, Mercinae

had worked up its military and quietly regained strength under protection

from treaty and skillful diplomacy. Whispers of revenge against their old

enemies began to take shape, restitution for past defeats and the Mercinaens

slowly found their footing to stand again in battle against their foes.


On the 5th of Springflower 1081 the gates of Mercinae opened and a division

of its armies moved out on the offensive for the first time in decades. The

Mercinean generals Edgtho, India and Fistandantilus executed a well

organised quick-march through the Greenwood, battering easily through the

Thakrian defences that had been ill-arranged to meet the invaders. Having

dealt with the defenders, the Mercinaens set up raids against Thakrian

barracks and commodity stores. It became very obvious that this was a

tactical raiding party designed to strike quickly and take away Thakrian

resources. Thakria may have made an arrogant mistake in leaving their

southern gates virtually unguarded but their citizens were quick to react

once the danger became widely communicated. The small raiding party split

up, some heading towards commodity sheds, others for the city barracks. As

each broke through their respective doors with a wild cheer, the Thakrian

war machine responded: the legions attacking the barracks had stumbled upon

what was more than forty thousand troops. The Mercinean generals had vastly

underestimated the enemy numbers and speed of mobilisation. This

miscalculation had disasterous consequences. The Mercinean legions were

swallowed up with only minor losses sustained by Thakrians. Those attacking

the commodity sheds were then assailed before managing to collect a

substantial booty. Outnumbered and forced on the defensive the Mercineans

burst out of the commodity sheds and onto the streets of Thakria, soon to

make a hasty retreat with only the slimmest of pickings.


The Mercineans, all told, lost in excess of fifteen thousand men but, once

the retreating forces had been taken within their city walls once more, the

city leadership declared their raid a success. India, especially, sounded

the general consensus: a symbolic 'punch in the nose' had been carried out

and Mercinaen pride had been well-serviced, despite the brevity of their

raid.


II - On the 6th of Paglost 1082: Thakria Strikes Back


Mercinae's raid had been partly successful, though, more importantly,

it had revealed a more serious error: Mercinae did not have an army large

enough to face the Thakrians, man for man, on the field of battle. It was

only a matter of time before the Thakrians mobilised their full resources

and began the slow march south towards the Mercinaen walls. Though fully

alerted to the counterattack, Mercinaen numbers and recent losses meant they

were on the defensive from the outset. Thakria's timing was perfect, its

leadership potent, and the most significant Mercinaen generals were either

absent or outnumbered. India and a few lower-ranked Mercinaens led a brave

but, ultimately, ineffectual defence. Its fortifications were destroyed and

its gates burst asunder. The city of light was soon to feel the squeeze; its

guildhouses were torn to pieces, its commodities looted, its barracks put to

the torch.


Most surprisingly of all, during this period of warfare, was the reaction of

independent Parrius. Marshalled, for the most part by Thakrian-sympathetic

Cordon, the Parrian armies began a march towards the western gates of

Mercinae. Shouts of warning and open dispute within his own government did

nothing to dissuade the Parrian military and though Zheredan and Tetsuo

heatedly tried to veto the attack, they could not prevent a clash of arms.

The result was disasterous for Parrius. By the time Thakria had finished

their looting of Mercinae their turned their attentions east and, though

depleted in number, were able to assail and rout Cordon's slow marching

legions. Thakrian fighters kept the Parrian generals at bay while the troops

did their work. Zenichiro, once Parrian and newly returned to lead Thakria,

was key to the shift in military prowess. Parrius was invaded with a full,

healthy Thakrian army.


III - On the 24th of Hindyear 1082 Thakria began an assault on Parrius.


Tetsuo, Cordon and Zheredan laid down their lives day after Avalon day in an

attempt to issue their troops the correct tactical commands. Unable to avoid

the ghastly Ships of Death, Cordon left the lands in despair. Zheredan and

Tetsuo continued to sail towards to Pool of Life and barely had time to

muster the Parrian armies from the barracks. Despite the Parrian army's

superiority in number, the Thakrians were successful. Ultimately, the

fighters who supported the Thakrian generals had achieved an historic feat;

two city conquests in the space of one year. Zenichiro, Hermione, Lancelot

and Yairi; these four masterminded the Thakrian achievements. They committed

the most time and tactical knowledge to win two campaigns back to back. The

list of people fighting alongside them and marching at ungodly hours is too

long to mention here.


The Parrian government sued for peace at the last moment, saving their city

from total destruction and salvaging what little pride remainded for the

rebuilding effort. The Thakrians, in the peace settlement, were relatively

magnanimous and both Tetsuo and Zheredan were praised for their bravery. A

cease-fire was hailed and the two governments discussed peace, eventually

agreeing on terms and returning control of the city back to the Parrian

government. Soon after, the finger of blame was justifiably levelled at

Cordon's controversial actions. The anger for the most part lay in his

defiance of the requests for proper consideration made by his peers. He is

no longer a citizen of Parrius.


IV - 10th of Ilmarael 1087: Nostradamus, god of Darkness takes over Thakria.


A few days before the date mentioned above, warning signals went out across

the lands of Avalon about trouble in Thakria. The city had enjoyed

affluence, military might unsurpassed and a strong complement of citizens.

Yet some of Olympus closest to the city were letting it be known that all

was not right in the City of Miracles. The city had become an economic,

laissez-fair meritocracy, a 'live and let live' metropolis. On the 10th of

Ilmarael dark clouds rumbled out of the northwestern mountains and engulfed

the city of Thakria. It was Nostradamus, god of Darkness. He decended to the

Centre of Thakria Square in his divine physical form and began to assert, in

unparallelled fashion, his divine might about the citystate.


The mortals were stunned and virtually helpless as Mephisto, god of the

night, joined Nostradamus' assertion of power to collapse the Thakrian

infrastructure. The entire Barony and government were stripped of their

positions and ejected from their homes. Nostradamus imposed a return to the

founding ideology of the city; power hungry, despotic and aggressive. He

denied entry to pacifists, whatever their economic benefit to the city. He

stated that Thakria must stand alone, on its founding ideals, for good or

ill - whatever the military and economic cost.


Nostradamus proceeded to install his own idea of a true government. A truly

evil government it was indeed. Yet, the events that unfolded were perhaps

the most controversial in all Avalon's history. Damocles, the god of Chaos

came to the ejected citizen's aid, offering them citizenship of his patron

village: Coriona. The main figures of the two Thakrian military campaigns

were now no longer homeless. In a shock move, the citizens of Coriona (who

were still members of many Thakrian guilds) marched troops out of the

Loremaster's guild house and began to destroy their own city from within.

Their timing was perfect. The new government were abroad and by the time

they reacted, only a stand off could be acheived. For the first time,

Thakrian troops stood on guard outside the Loremaster's guild house. Civil

war had begun. The disenfranchised Thakrians treatened to destroy all they

had come to build in their beloved city. They ran the risk of enraging

Nostradamus further and crippling Thakria. They refused to stand down.


Their gambit worked. Throughout the coup, Nostradamus had maintained that

the moral and physical fibre of Thakria were truest to his heart. This state

of affairs was not wanted be either side of the political fence. The

citizens of Coriona and Nostradamus came to an agreement and the Barony and

government were allowed to return home. Whether Thakria's approach to their

ideals has changed or not can only be answered by the citizens themselves.

One aspect of this page in Avalon's history is certain: Nostradamus, god of

Darkness and the citizens of Thakria have become close once more and his

close patronage has remained.


V - 16th day of Paglost 1089: The Order of Chaos enters Parrius.


The system of government in Parrius has always been truly unique. The

distinction between leader and citizen was slight and merely implied

responsibility, instead of power. The Custodial over Baronial leadership

sprung from the cities founding ideals of freedom. Yet the wind of change

arrived on the 16th of Paglost 1089. Damocles' protege, Bandit Plaman,

Emissary of Chaos left his long term home Thakria and joined Parrius. At

first, many citizens of Parrius were suspicious of his intentions. Soon

after Ender, the Ranger and also a higher member of Damocles' Order also

left Thakria to join Parrius. Since then Damocles' entire Order, including

Orinoko, former bastion of Springdale, has also gained Parrian citizenship.

The Parrian city bulletin board was rife for many weeks with suspicion,

accusation and deep concern. Since many of Parrius' leadership had left for

Thakria, including Zenichiro and Keldor, the city had been weakened. The

military conflict with Thakria left a gaping wound in the city economy and

self-belief. The timing of the order of Chaos' entry was perfect and the

make-up of Parrius has been undeniably changed.


The old custodial system has been scrapped and the modern baronial

leadership that the other three cities utilise has been implemented. Despite

protestations of a take-over, accusations of underhanded tactics and a

deeply ingrained fear of what is to come from these events, a poll was taken

and the citizens of Parrius have, at last, supported these changes. Where

the city of freedom will go from here, time will tell...


- Below we have a brief summary of the current state of the four

major cities of the continent:


- Mercinae is the weakest military city after she was conquered by the

Thakrians. She is, only now, regaining her footing. Its economy is finally

growing in strength, though sorely missing the profits of its once large

military sphere of influence. Its citizenry remains diverse, though the

fighting arm is still less than its counterparts. Edgtho of the Knights,

follower of the god of light, has gained the Princedom and promises a new

era of greater dynamism for the cityfolk. Guilds like the Mages, now full of

promising youth, are the city's great hope and confidence is slowly building

once again. Can Mercinae ever marry the power-house economy determined

pacifists can bring with the demands of a fighting leadership? Mercinae's

barony is as follows: Parnassus, Hannan, Edgtho, India and Foxedup.


- Thakria has enjoyed one of its longest periods of affluent dominance over

all three of the other cities in recent years: the invasion of Mercinae and

Parrius has made the two potential threats irrelevant militarily. This is

especially true since the fourth great city, Springdale, had been beaten

into submission by Parrian invasion and thus posed no threat to Thakrian

pre-eminence. Thakria, recovered from the civil war and reconciled with the

god of darkness, stands atop the tree; yet the winds of changes are blowing

from the south and the east. The barony of Thakria are as follows:

Zenichiro, Hermione, Aerian, Kodiak and Gaar.


- Parrius thrived under good leadership until some of its key, or older

citizens such as Orielle, Keldor and Zenichiro defected to Thakria. The

younger citizens, in charge of the largest army in the land, found it

difficult to cope. Economically, they had learned the ropes very quickly and

continued to bring in good harvests. Militarily, Parrius was divided until

the conflict with Thakria ultimately left it powerless and tattered.

Citizens such as Cordon are homeless. Zheredan, who remains one of the most

experienced field marshals in the land, is aloof from city life. The Parrian

citizenry remain enthusiastic, motivated and hungry to learn despite all

their setbacks. Those who are experienced are willing to teach, and those

who wish to learn do so with energy. Parrius will recover fully if they

continue on their current track and the influx of Damocles' proud,

independent followers may turn the tide sooner than would otherwise have

been. The Barons of Parrius are as follows: Plaman, Blotto, Raina and

Ailiana.


- Springdale had been looking to grow quietly since the Parrian invasion and

had succeeded in effecting a steady recovery. The expiration of peace

treaties has recently allowed its troops to issue from the city gates to

secure a sphere of influence; small skirmishes with Thakrian outposts have

not led to major conflict. Pacifists made up a large proportion of the

citizenry for quite some time and they were suffering for it in much the

same way as Mercinae; strong economy, weak war-machine. However, the

Springdalians are increasingly marrying the economic and vibrant city life

that motivated pacifism can bring with a select group of determined

fighters. In the past year there has been divided debate between pacifists,

often backed by the fighting Paladins who follow Apollo, the god of light,

and those fighters who follow Mephisto, god of the night. The city of

dreams continues to fight to uphold its notion of diversity and individual

independence. Will this diversity lead to division and, thus, to

vulnerability? Springdale has proven remarkably spirited and resilient in

the past. The Barony of Springdale is as follows: Gandalph, Rhapsody,

Rastafar, Finbar, Armicia.


- Below is a list of the currently active public guilds, together with the

head of the guild and its patron deity.


Guild Name          ^  Guildhead  ^  Patron Deity
----------             ---------     ------------
Knights Guild       ^  Edgtho     ^  Apollo, the god of light
Mages Guild         ^  India      ^  Castigere, the god of justice
Sorcerers Guild     ^  Solan      ^  Orthwein, the god of fate
Animists Guild      ^  Dhonuill   ^  Rhadamanthys, god of compassion
Rangers Guild       ^  Pahn       ^  Damocles, the god of chaos
Astrologers Guild   ^  Zheredan   ^  Mephisto, god of the night
Seers Guild         ^  Cthulhu    ^  Nostradamus, god of darkness
Alchemists Guild    ^  Chronos    ^  Proteus, god of the sea
Artisans Guild      ^  Alexandra  ^  No Patron
Bards Guild         ^  Calidon    ^  Wraith
Loremasters Guild   ^  Yairi      ^  Xanthe, the goddess of vengeance
Cavaliers Guild     ^  Gaar       ^  Xanthe, the goddess of vengeance
Enchanters Guild    ^  Ailiana    ^  Genesis, the god of time
Warlocks Guild      ^  Aerian     ^  Xanthe, the goddess of vengeance
Wizards Guild       ^  Gandalph   ^  Mephisto, god of the night
Paladins Guild      ^  Finbar     ^  Apollo, the god of light
Warriors Guild      ^  Blotto     ^  Xanthe, the goddess of vengeance
Mystics Guild       ^  Tristian   ^  Proteus, god of the sea
Bandits Guild       ^  Dreeman    ^  Damocles, the god of chaos
Prophets Guild      ^  Galadriel  ^  Mephisto, god of the night
Craftmasters Guild  ^  Talisker   ^  Wraith

- Three mortals hold the lofty title of Prince; Rhapsody the Craftmistress

is Princess of Springdale, Edgtho, the Guildmaster of the Knights is Prince

of Mercinae and Zenichiro, the Loremaster, heads Thakria. With Thakria in

its current state he is thus the most influential.


==========================================================================


Section IV The Historical Figures of Olympus Return


The Gods have been a deciding and guiding in the ways of Avalon since its

Genesis, the god of time, brought the land to life. This is often expressed

through the patronage of individuals and guilds, or manifested through

mysterious and sometimes explosive reactions to the actions of mortals. The

more rich the pantheon is at any given time in history, the greater the

diversity of Avalon itself. All the Gods in the Halls of Olympus are

different and their relationships with mortals can be wide and varied, or

few and far between. These relationships often become the stuff of legends.

Lately many of the Olympians, most notably Nostradamus, have taken up a more

pro-active, belligerent stance towards mortalkind. This has rekindled the

fire of many an Olympian and the land quakes to their renewed vigour.


- Mephisto, god of the night returned: 10th Springflower 1069


Mephisto: Ordained from Helkarakse.

Profession: Sorcerer.

Date of Ordination: May 21st, 1993.

City: Thakria.

Patron: The Diabolus.

Defeated: Urquoth (Astrologer).


Mephisto was the second to win an ordination contest and ascend to the Halls

of Olympus. His first years of immortality have become but distant memories

to the old and virtually unknown to the young. He was the patron of Thakria

and lead three of his disciples also to the halls of Olympus. His dream

speaks more widely of these achievements and the transcendence of his realm

beyond the distinction of good and evil. Will his return herald a new age

for his charges or, as is suspected from his influence thus far, could it

herald something closer to chaos and insurgence elsewhere? His higher Order

are citizens of Parrius and Springdale, two cities previously excluded from

his divine influence.


- Nostradamus, god of darkness returned: 16th Skyelong 1073


Nostradamus Ordained from Blodwyn

Profession: Seer.

Date of Ordination: March 21st, 1994.

City: Thakria

Patron: Mephisto, god of the night.

Defeated Zollrender (Thief)


Nostradamus was the third mortal to win an ordination contest, rising to his

current immortal form. In Avalon's long history, his mortal avatar remains

one of the five greatest fighters to have walked the land. His Order, since

his return, has been a small, personally selected group of some of the more

prominent Thakrian citizens. Nostradamus is renowned for his intricate

machinations and keeps his own council. It is rumoured and, by many, feared

that Nostradamus lies in wait, keeping a vigilant eye on the darker corners

of the lands for those mortals worthy of his patronage. That he is building

his next cataclysm. More often than not, his eye roves northwest, to

establish and build his powerbase, and thence east, southeast, south,

anywhere not already under his dominion.


- Rhadamanthys, god of compassion returned: 7th Agamnion 1075


Rhadamanthys Ordained from Cinaed

Profession: Alchemist

Date of appointment: 2001

City: Mercinae

Patron: Aldaron, the god of life.

Defeated: Appointed by Genesis, the god of time.


Rhadamanthys was born from the mortal Cinaed. The appointment heralded a new

age for the more peaceful folk in Avalon. Cinaed was known as a mortal who

never once committed a violent act and Rhadamanthys' recent return to the

lands has been celebrated widely. The Animists guild have snapped up the

opportunity to sue for patronage. Rhadamanthys' Order now spans all cities

in Avalon, and the guidance offered has added a vibrancy to this side of the

land. Will the god of compassion's resurgence herald a more peaceful era, or

will it fuel the fires of those mortals avowed to thwart the pacifists and

persecute the peace-loving? The next pages of the land's ever evolving

history will prove interesting indeed.


==========================================================================


SECTION V Future Additions and Requests


Avalon is always evolving, cities and guilds expanding one way or being

beaten back in others, skills growing with more abilities, greater scope,

the list goes on. Below we've highlighted a few specific additions coming

into Avalon over the next few months. Hopefully you'll find them

interesting and enticing. Remember we always welcome comment, criticism

and new ideas.


- Warfare is an area that intrigues a great number of players and is due

for further expansion now that the long period of military conflict

appears to have subsided. Terrain effects, manoeuvering during battle,

tactical positioning and more will be brought into play. All cities and

guilds have nominated a representative and there will be public forum

discussions to pool ideas for evolutions in the warfare system. Any

independent ideas should be submitted to genesis@avalon-rpg.com for

consideration and comment.


- The addition of Seafaring is approaching but Avalon would like to invite

all those with a penchant for literary and creative writing to consider

contributing islands. Islands can be independent quest centres or, if

ambitious, entirely distinct sub-continents. Contact any of the deities on

Avalon for further information and guidelines.


- There are hundreds of quests in Avalon, ranging from the commonplace

to the global and epic. Many of these remain undiscovered by most, some

are even forgotten to all of mortalkind. On the back of a long period of

militarism, though, there will now come to bear a wide range of new

quests. Quests mostly of the larger, more involving scale. Quests for all

walks of life, testing a whole range of abilities. Submissions for quest

ideas and writing are always welcome. Send anything you would like to see

in Avalon to support@avalonpublications.com. We read everything we receive. If you

are keen to write your quest idea in full, consult us first for advice on

standard of prose and layout.


==========================================================================


SECTION VI Accessing Avalon


Avalon is accessed most commonly via our web site using your web browser

and JAVA. Once players become more accustomed to the game they tend to

switch to an independent client which will offer more features for the

experienced player (typically zMUD or Avplay Windows are used). We can

offer advice on which client to use, especially for non-Windows platforms.

E-mail us at support@avalonpublications.com with any questions you might have.


If you continue to experience unacceptable lag you should get in contact

with us (support@avalonpublications.com) and perhaps we can help. If you know how to

run a traceroute to investigate the state of your route to us, send us the

results, it'll help us suggest a solution.


Points of Presence (hubs):

Washington DC (Main) avalon-rpg.com 23

San Jose, CA (WestUSA) www.avalon-rpg.com 33

	London (European)     	london.avalon-rpg.com 33

==========================================================================


SECTION VII Business Opportunities


Avalon offers a number of business opportunities, mostly centred around

publicity and the World Wide Web.


- We are always interested in reciprocal advertising. Our web site is

popular and well-linked to the net (via search engines, advertising

banners, relevant sites).


- We are prepared to reward well positioned advertising, carrying one

of Avalon's web banners or any effective marketing. We have a number of

very stylish banners which would look good on any pages. Any player who

places an Avalon banner on their homepage, for instance, can apply for a

free credit reward.


- Reviews or coverage in the press is both appreciated and rewarded

depending on the extent of the effort involved and coverage obtained.


- We are keen to discuss with any prominent, well-positioned, well-used

web sites the possibility of distributing access to Avalon via Java with

potential for both payment and ongoing royalty. These should be major

sites with thousands of regular hits.


- Contributions to Avalon in the form of fully-fleshed out ideas,

additions, creative work such as quests and events, are always appreciated

and may be rewarded.


==========================================================================


Thanks for reading!

THE AVALON TIMES

Spring Edition

21st of March 2004


=====================================================================


UPCOMING EVENTS


STOP PRESS ** There will be a divine gem quest on Saturday, April

17th at 8pm GMT (3pm EST, 12pm noon PST). The gem being quested is the

Opal of Compassion, which gives its holder the dual rewards of the

bonds and touch of compassion.


This peaceful quest will be open to all, testing knowledge of Avalon's

geography and landmarks. The winner will not only gain the powers of

the gem but contendership in the upcoming ordination. A bulletin board

message with more details will be posted in due course.


The ordination itself will be held over the course of a weekend in

early May. In time-honoured tradition, the divine emerald of life will

be quested first, in a 24-hour quest from midnight to midnight GMT on

Saturday the 9th. This bestows on its holder the gifts of knowledge and

life eternal. Following a short break, the final quest for the amethyst

of Genesis, god of time, will take place on the afternoon of Sunday the

10th. The winner will be given the right to hurl the amethyst into the

pool at the rock pinnacle and their soul will ascend to ranks of the

gods in Olympus.


To contend in the Ordination you must previously have won a divine gem.

There are now but two opportunities left to earn a gem - the opal, and

the emerald. The current list of contenders is as follows:


- Mohrion, a Thakrian Sorcerer and follower of Genesis, god of time.

- Threap, also a Sorcerer, a follower of Nostradamus, god of darkness,

and Prince of Thakria.

- Zenichiro, formerly Prince of Thakria, a Loremaster and follower of

Orthwein, god of fate, holding two gems.

- Plaman, guild master of the Bandits, First Mariner of Parrius, and

high-priest of Damocles, god of chaos, also with two gems.

- Keldor, a Parrian Brigand with no divine patron.

- Orinoko, a Warrior and a captain in Parrius, and a beloved follower

of Damocles, god of chaos, holding two divine gems.

- Edgtho, the guild master of the Knights, Baron of Mercinae and a

beloved follower of Apollo, god of light, also holding two gems.

- Jhor, a follower of Proteus, god of the sea and a Thakrian Warlock.


This is a very exciting time in Avalon and a chance to become a part of

history. We encourage everybody to give their best efforts towards

winning a gem and gaining the privilege of contending for divinity. Be

sure to keep up with the News BB for more information.


=====================================================================


AVALON UPDATES


Avalon is an ever-changing world, and skills evolve with more depth and

complexity as time goes by. Currently, every skill in Avalon is gaining

two new abilities. The basic, non-professional skills have already been

activated, and the specialist skills are being launched in balanced

stages. Following the introduction all the skills, there will be a

period in which the new abilities will be fine-tuned and balanced. This

is a good opportunity to have any concerns about other abilities

addressed as well, so speak to deities in Avalon about these issues. As

the guild skills are not all complete, those that are will be

deactivated during major quests.


=====================================================================


CURRENT AFFAIRS


Divine Diamond

--------------

Last weekend, the divine diamond of magic was quested in a

skill-testing challenge of large-scale egg warfare. Contestants were

tasked to throw as many eggs accurately at as many targets as possible

to earn points. The winner was Edgtho, who already held contendership

in the Ordination, but now has the gift of eternal mana to go with it.


Warfare

-------

Tensions are high as the cities plot their strategies and begin

campaigns of misdirection and misinformation with various peace

treaties expiring and the warfare ban expected to be lifted by summer.

After the period of extended conflict mentioned in the last Avalon

Times, the gods decreed that the land should go a period without

large-scale troop movement, enabling the losers to lick their wounds

and the victors to strengthen their armies.


The warfare system is also undergoing updates to create a more

flavourful and interesting aspect of Avalon. Avalon however remains as

vibrant and full of conflict as ever, with individuals striving to

prove their dominance over their enemies.


The influx of the followers of Night into Springdale

----------------------------------------------------

With Nostradamus, the god of darkness and Damocles, the god of chaos

asserting a closer role in the running of Thakria and Parrius,

respectively, it is clear that the gods have decided to take a more

active role in Avalonian politics once more. Mephisto, god of the night

has become involved as well, as many of his followers have recently

made their way to Springdale. Historically the weakest of the four

populated cities, Springdale has always sought recognition and equality

within their ranks. Perhaps the addition of Mephisto's order will give

them the power to claim their place.


The return of Aldaron, the god of life

--------------------------------------

There was great rejoicing around the land throughout the year 1106 as

the ancient god of life Aldaron chose to return at the beginning of

that year. Aldaron was the first deity to enter the land after Genesis,

the god of time, and he holds sway over all living things. It is

rumoured that with his return, a Golden Age cannot be far behind.


Life in Avalon in the 1110th year since the Divine War

------------------------------------------------------

Thakria is the preeminent city at this time, having defeated each of

the other three cities militarily within recent memory. The return of

Nostradamus, the god of darkness, and his taking up the mantle of

patron of Thakria has helped guide the city to its heights. The

departure of Zenichiro has left a void in the city that must be filled,

with Threap of the Sorcerers stepping up to assume the mantle of

leadership and attempt to lead Thakria on a continuing path of glory.

The Thakrian Barony consists of Threap, Astlebe, Tetsuo, Dartanian, and

Magdalene. Threap guides the Sorcerers guild and has led its return to

prominence, Dartanianl is attempting to build the Seers guild, and

Yairi is guildmaster of the Loremasters. The Cavaliers are led by

Strongbow, and the Warlocks by Aerian.


Mercinae has been going through hard times, with Thakria currently

dominant, but the city of light has not lost her spirit. Led by Edgtho

the indomitable knight, Mercinae continues to stand against the

darkness of Thakria. Mercinae is placing its faith in its younger

generation of citizens, hoping they will rise to the challenge of

combating Thakria as they gain in experience in ability. Edgtho is the

Prince of Mercinae, with the rest of the Barony made up of Allys,

Hanann, India, and Eilan. Edgtho leads the Knights, India the Mages,

and Aryanna is in charge of the Alchemists. The Mercinaen guilds are

rounded out with the Mystics led by Esprii, and the Bards currently

under the guidance of Mephisto, god of the night due to a lack of

active members.


Parrius has had a very rapid rise and decline, as many worshippers of

Damocles, the god of chaos populated the city. After enjoying a brief

period of strength, the departure of Ender, the city's leader, has

thrown Parrius into turmoil. Many of the city's prominent citizens

including Orinoko, Alarius, and Plaman have not been seen often in the

land recently, and Parrius is having a hard time finding a fitting

leader to continue its rise. Plaman is First Mariner of Parrius, backed

up by Orinoko, Alarius, Blotto, and Aradhyl as his captains. As for the

Parrian guilds, Cadmus heads the Astrologers, Alexandra is

guildmistress of the Artisans, Poog is in charge of the Enchanters and

Blotto leads the Warriors.


Springdale continues its struggle to be counted among the ranks of the

great cities of Avalon. While it has enjoyed economic success,

Springdale's fighters have never been numerous enough to claim

superiority on the field of combat. However, with the recent defections

of Dunccan and Gandalph from Mercinae, as well as the influx of

Mephisto's order, Springdale's prospects look brighter. The Prince of

Springdale is Fatalus, backed by the barons Graedes, Rikki, Rhapsody,

and Grymauch. The Paladins guild led by Grymauch represents

Springdale's greatest combative force, with assistance from the

Craftmasters under Rhapsody and the Wizards led by Gandalph. The

Prophets, under Zyltan, have been rather quiet lately, with apparent

difficulty in attracting members to their profession.


=====================================================================


GUILDS


Below is a list of the currently active public guilds, together with

the head of the guild and its patron deity.


Guild Name          | Guildhead   | Patron Deity
----------            ---------     ------------
Knights Guild       | Edgtho      | Apollo, the god of light
Mages Guild         | India       | Castigere, the god of justice
Sorcerers Guild     | Threap      | Nostradamus, god of darkness
Animists Guild      | Elbethamore | Rhadamanthys, god of compassion
Rangers Guild       | Pahn        | Mephisto, god of the night
Astrologers Guild   | Cadmus      | Mephisto, god of the night
Brigands Guild      | Magdalene   | Nostradamus, god of darkness
Seers Guild         | Dartanian   | Nostradamus, god of darkness
Alchemists Guild    | Aryanna     | Proteus, god of the sea
Artisans Guild      | Alexandra   | No Patron
Bards Guild         | Mephisto    | Mephisto, god of the night
Loremasters Guild   | Yairi       | Xanthe, the goddess of vengeance
Cavaliers Guild     | Strongbow   | Xanthe, the goddess of vengeance
Enchanters Guild    | Poog        | Mephisto, god of the night
Warlocks Guild      | Aerian      | Xanthe, the goddess of vengeance
Wizards Guild       | Gandalph    | Mephisto, god of the night
Paladins Guild      | Grymauch    | Apollo, the god of light
Warriors Guild      | Blotto      | No Patron
Mystics Guild       | Esprii      | Proteus, god of the sea
Bandits Guild       | Plaman      | Damocles, the god of chaos
Prophets Guild      | Zyltan      | Mephisto, god of the night
Craftmasters Guild  | Rhapsody    | Wraith


=====================================================================


ACCESSING AVALON


Avalon is accessed most commonly via our web site using your web

browser and JAVA. Once players become more accustomed to the game they

tend to switch to an independent client which will offer more features

for the experienced player (typically zMUD or Avplay Windows are used).

We can offer advice on which client to use, especially for non-Windows

platforms. E-mail us at support@avalonpublications.com with any questions you

might have.


If you continue to experience unacceptable lag you should get in

contact with us (support@avalonpublications.com) and perhaps we can help. If

you know how to run a traceroute to investigate the state of your route

to us, send us the results, it'll help us suggest a solution.


Points of Presence (hubs):

        New York (Main)         avalon-rpg.com 23
        Houston, TX (MidUSA)    houston.avalon-rpg.com 23
        London (European)       london.avalon-rpg.com 23


=====================================================================


Remember to keep your e-mail address up to date on Avalon by

registering with up-to-date details. To update your details enter

Avalon and type REGISTER. Use INFO to check what information is

currently registered under your name. You will find a copy of this

newsletter on our web site (http://www.avalon-rpg.com) and as time goes

by, past editions will all be kept there as an ongoing record.


If you don't want to receive this newsletter via e-mail then all you

need to do is let us know by e-mailing support@avalonpublications.com,

including REMOVE in the subject heading, and you won't see this again.


Thanks for reading and we look forward to seeing you again in the land.

HelpSection 33
Tenthlife

33 - Avalon Archive.

  • Back to Index
  • 33.1 - Journal
  • 33.2 - Godline
  • 33.3 - Eighthlife
  • 33.4 - Siegekris
  • 33.5 - Ninthlife
  • 33.6 - Messiah
  • 33.7 - Tenthlife
  • 33.8 - Eleusis1154
  • 33.9 - Siegeparrius
  • 33.10 - Appointlife
  • 33.11 - Appvengeance
  • 33.12 - Appointsea
  • 33.13 - Paglost1236
  • 33.14 - Invasion1237
  • 33.15 - Eleuthral1254
  • 33.16 - Amber2011
  • 33.17 - Diamond1314
  • 33.18 - Battle1348
  • 33.19 - Appointmoon
  • 33.20 - Sapphire1377
  • 33.21 - Echo1380
  • 33.22 - Echo1381
  • 33.23 - Echo1382
  • 33.24 - Echo1386
  • 33.25 - Silence1989
  • 33.26 - Allhallows
  • 33.27 - Octoberwar
  • 33.28 - Huorns
  • 33.29 - Druidmerge
  • 33.30 - Lightreturn
Help - Section 33
JournalGodlineEighthlifeSiegekrisNinthlifeMessiah
Tenthlife
Eleusis1154SiegeparriusAppointlifeAppvengeanceAppointseaPaglost1236Invasion1237Eleuthral1254Amber2011Diamond1314Battle1348AppointmoonSapphire1377Echo1380Echo1381Echo1382Echo1386Silence1989AllhallowsOctoberwarHuornsDruidmergeLightreturn
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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    • Items and Equipment
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    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
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      • Articles on Avalon Game Theory and Combat Fundamentals
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      • Information: Tables and Lists
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      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
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      • Knights Guild
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      • Cavaliers Guild
      • The Mage Class
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      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
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      • The Loremaster Class
      • Loremasters Guild
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      • Bards Guild
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    • Maps
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    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
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      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
      • Modern History
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