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HelpSection 22
Engagement

Engage: melee, arrow strike, projectile bombing

BATTLEFIELD COMMANDS AND SYNTAX HELP


Syntax: BATTLEFIELD <area>/HOME/ABROAD.

Reviews the visible battlefield for the specified area, for your home legions/territory, your home legions on foreign soil, etc. This is very useful for keeping abreast of widespread legion movement.


Syntax: BATTLES.

Informs you of any active conflict between legions in your region, or involving your home legions; together with the opponents and the numbers involved.


Syntax: SIGHT DISTANCE <from legion> <to legion> or just SIGHT DISTANCE <legion>.

Informs you of the distance between the two legions or from your current location to the target legion; useful when determining range for distance attacks and to determine the presence of any obstacles obstructing line-of sight (which must be maintained for the ranged attack strikes to be successful).


Syntax: RANGES.

Shows you up-to-date info on the engagement ranges including the effective distances for archers and projectile bombs.


Syntax: SIEGE.

Gives you the low-down on siege related warfare e..g. the potency of fortifications, the manpower needed to effectively lay siege and equipment requirements (catapults and battering rams) for breaking down gatehouses, fortifications and opposing defences.


Syntax: FIGHT.

This is the simplest dispatch order of all and means: deploy all manpower in the legion across the battle deployments. The end result is 25% Melee, 25% Bombs, 25% Bows and 25% Fighting.


Syntax: DEPLOY MELEE [<percentage>].

Orders your legion to focus itself on MELEE combat, up to the specified percentage. Engaging via melee can only be done at very short range (a maximum of 4 yards away from the target legion) and uses weapons and armour if the legion is suitably equipped.


Syntax: DEPLOY ARCHERS <percentage> and DEPLOY BOMBS <percentage>.

Order your legion to focus the specified percentage of men on engaging the enemy using bows+arrows or catapults+bombs. These attacks are ranged and will be used by the legion only when properly equipped. Type RANGES to see the current the "archers" or "bombs", ensuring that if an ENGAGE order is given, these attack types are brought into play, assuming the legion is in possession of apposite equipment (catapults and bombs, bows and arrows) and is at sufficient distance (at least 25 yards for arrows and 120 yards for mortar-bombing).


NOTE: Ranged legion combat has an optimum range; a perfect distance at which the arrow strike or mortar-bombing will be at its most effective. Type RANGES to see accurate numbers for the optimum ranges for catapults and bows.


Syntax: ENGAGE <enemy> <criteria> or RETRACT <enemy> <criteria> or RETRACT ALL.

Orders your legion to engage itself in combat against the specified target(s). Targets can be whole cities or guilds (e.g ENGAGE THAKRIA, or ENGAGE SEERS) or - more commonly - a specific legion against which you intend to strike. Once the ENGAGE order is given and the legion has taken time to ready itself, the battle will continue in real time until the legions involved are ordered to retreat or one is defeated (by having lost all its legionnaires in battle, its banner rendered empty). If you use RETRACT ALL you will tell your legion to stand-down entirely, aborting all extant engagements.


Syntax: LEGIONS.

Displays a brief summary of each legion in the location, including formation, facing, number of troops and - perhaps most importantly - the health and fatigue levels of all legions present.

HelpSection 22
Engagement

22 - The Battlefield Guide: Legion Command and Waging War.

  • Back to Index
  • 22.1 - Commander
  • 22.2 - Legion
  • 22.3 - Training
  • 22.4 - Dispatch
  • 22.5 - Marching
  • 22.6 - Convey
  • 22.7 - Approach
  • 22.8 - Formation
  • 22.9 - Facing
  • 22.10 - Manoeuvre
  • 22.11 - Deploy
  • 22.12 - Equip
  • 22.13 - Engage
  • 22.14 - Besieging
  • 22.15 - Plunder
  • 22.16 - Terrain
  • 22.17 - Tunnel
  • 22.18 - Trenches
  • 22.19 - Materials
  • 22.20 - Siegetower
  • 22.21 - Oilcauldron
  • 22.22 - Commanding
  • 22.23 - Core
Help - Section 22
CommanderLegionTrainingDispatchMarchingConveyApproachFormationFacingManoeuvreDeploy
Equip
EngageBesiegingPlunderTerrainTunnelTrenchesMaterialsSiegetowerOilcauldronCommandingCore
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
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    • Self Defence and PVP Basics
    • Picking Fights
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  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!