Avalon - online RPG world
HelpSection 7
Defending

Defending against attack

Your Defence skill will be called into play whenever you are attacked by an enemy using a projectile, a hand-held weapon, or a bow. The extent of your Defence skill determines how much of the impact of the blow you are able to dodge or negate by extra-ordinary reflexes and agility. Computer Controlled Characters tend to attack using weapons and therefore your Defence skill will be of great importance when you attempt to battle your way through the likes of Goblin Town or Kenkria's Monastery. Each time you are struck a blow, your Defence is reduced slightly for a period of around ten seconds because of the effort taken to dodge it. This means that if you are unfortunate enough to be assailed by a large number of enemies, each blow will have a progressively greater chance of causing damage. Every ten seconds you regain your balance and pose fully, at which point your Defence returns to its maximum.

HelpSection 7
Defending

7 - Your Avalon Character - Combat and Exploration.

  • Back to Index
  • 7.1 - Combatintro
  • 7.2 - Artcombat
  • 7.3 - Equilibrium
  • 7.4 - Balance
  • 7.5 - Bloodlust
  • 7.6 - Battle
  • 7.7 - Defending
  • 7.8 - Melee
  • 7.9 - Escaping
  • 7.10 - Projectiles
  • 7.11 - Weapons
  • 7.12 - Combat
  • 7.13 - Safety
  • 7.14 - Duellist
  • 7.15 - Luddite
  • 7.16 - Cccfight
  • 7.17 - Playerfight
  • 7.18 - Competitor
  • 7.19 - Pinnacle
  • 7.20 - Guiding
  • 7.21 - Parties
  • 7.22 - Fellowship
  • 7.23 - Audience
  • 7.24 - Microcosm
Help - Section 7
CombatintroArtcombatEquilibriumBalanceBloodlustBattle
Defending
MeleeEscapingProjectilesWeaponsCombatSafetyDuellistLudditeCccfightPlayerfightCompetitorPinnacleGuidingPartiesFellowshipAudienceMicrocosm
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!