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HelpSection 5
Scout

Scouting around the land, scout-maps and their uses

Scouting is one of the cornerstones of good military and fieldworker action and the gathering of information can tip battles, spare defenders under siege, or allow invaders access to bypass the best-laid plans of their opponents. Scouting is mostly performed and used by legions and you should be aware of the contents of HELP SCOUTING for detailed command/goal information on orders and dispatches relating to information gathering, conveyence, etc. Players, however, can perform a significant ground-level function here too: they can either make scout-maps using high level Labours or, perhaps more pertinently, they can act as scouts (rather than employing the relatively weak and certainly more vulnerable CCC runners). The scout gathers information, encodes it on a scout-map and subsequently lets the map be used by a specified legion... enhancing the legion's alacrity, pace of operations and chances of success inordinately. Below are documened the Itemlore and Labours abilities relevant for scouting.


REQUIRES RESPECTED ITEMLORE:

Syntax: SCOUT MAP/SCOUT <map number> to attempt to extend a scout-map, or

Syntax: SCOUT <legion name> [<map number>] to commence a new scout-map.


Commencing a new scout-map requires the papyrus-originated map to be freshly made or, at worst, used only to record code for the same legion you wish again to declare an association with. This association defines the code used on the scout-map - a private scheme of holes and slits, known only to the members of a certain legion. It is these codes which, when properly scouted out and subsequently given to the designated legion, allow that legion to move far more quickly and effectively about the land.


Once you have commenced your scout-map and designated it as associated with a specific legion, you are then ready to daisychain as many locations as you wish (in code) to plot routes through the land - routes which a legion can follow at far greater speed, with more awareness (therefore safer) and quicker reactions whenever dangers occur. The advantages of a strong topographical knowledge should never be underestimated.


It can be a hazardous business, that of playing scout-map creator around the land - especially if you elect to plot routes deep into enemy territory. For this reason folks often use their legions to gather the information. See HELP SCOUTING for further details on this.


REQUIRES POST-LEGENDARY LABOURS:

Syntax: MAKE SCOUTMAP

The scout-map is a piece of extremely thin, whittled papyrus - so thin that it is almost too delicate for use. However, this delicacy enables a skilled hand to use it for encoding purposes; pinpricks or tiny holes in the papyrus used to hold information in a coded fashion. This is the typical method used by legions to record scouting information: topographical details used for later marches about the land. You need one papyrus and a sharp knife to make a scout-map. See HELP SCOUTS for further information on the practical use of the scout-map finished product.

HelpSection 5
Scout

5 - Communication.

  • Back to Index
  • 5.1 - Communicating
  • 5.2 - Say
  • 5.3 - Calling
  • 5.4 - Bb
  • 5.5 - Letter
  • 5.6 - Messages
  • 5.7 - Notes
  • 5.8 - Scrolls
  • 5.9 - Shouting
  • 5.10 - Signs
  • 5.11 - Telling
  • 5.12 - Emotions
  • 5.13 - Script
  • 5.14 - Communication
  • 5.15 - Scout
  • 5.16 - Poster
  • 5.17 - Bbsection
  • 5.18 - Sayexample
  • 5.19 - Store
  • 5.20 - Acting
Help - Section 5
CommunicatingSayCallingBbLetterMessagesNotesScrollsShoutingSignsTellingEmotionsScriptCommunication
Scout
PosterBbsectionSayexampleStoreActing
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!