Avalon - online RPG world
HelpSection 21
Diplomat

Diplomats: Foreign Relations and Honourary Passes

The status of diplomat is bestowed, in formal terms, by the Prince/Princess or Ambassador (and Deputy) alone. No other Ministry or high office has authority. The diplomat status has various levels and is bestowed on foreigners - with specified time limits in Avalon months - allowing them privileged access to ministerial, civic and government commands.


Syntax: DIPLOMATS.

Shows all those with diplomatic privilege extended by Prince or Ambassador, listed by name and rank (i..e. what powers are covered by the diplomatic status). All those with any stature in a city may review the foreign diplomats currently active within one's homeland.


Syntax: DIPLOMAT <foreigner> CANCEL.

Diplomatic status can be cancelled by Prince/Princess and Ambassador, naturally, but for the sake of city safety the cancellation may also be initiated by the Minister of State, the Chancellor, the Justice Minister and the Cardinal. Cancellation of diplomatic status revokes the active diplomat-pass and withdraws all powers immediately. It does not require the foreign diplomat to be in Avalon at the time of issuing the command but you must remember to type the full name of the person when cancelling, e..g. AILIANA or FATALUS rather than some abbreviation of their names.


For the Prince/Princess and Ambassador/Foreign Affairs Minister alone:


There are three levels of diplomatic pass, two available to both Prince and Ambassador to give out, the third requiring authority of the Crown to bestow (since its powers are comprehensive). All require a time limit in Avalon months: each Avalon month equating to approximate one "real" day.


Syntax: DIPLOMAT [<pass level>] <foreigner> [<number of months>].

This is the central command for the Prince/Princess or Ambassador to bestow diplomatic rank on a foreigner. If you do not designate a particular <pass level> then it is assumed you are giving out the most basic, least privileged of the diplomatic mandates. If you do not include a number of Avalon months it will be assumed you intend for your pass to last for one Avalon year or approximate two "real" weeks. Once the diplomatic pass 'lifespan' has elapsed it will become worthless. Diplomatic passes cannot be transferred and can NEVER be used save by the person originally honoured with this most singular of trusts.


Pass levels are: CIVIL, MINISTERIAL and ROYAL. The CIVICL and MINISTERIAL are given out by Prince/Princess or Ambassador; the ROYAL diplomat-pass is the domain of the Prince and Princess alone.


The diplomat, providing he/she holds onto the pass (it can be worn for extra security) has access to range of commands and directives similar to those provided by ministerial, baronial and noble citizen rank. These commands are accessible within the appropriate civic building (e..g. the State Ministry offices or the Council Chambers). The pass must be held in the inventory and worn openly (not concealed in a back-pack, for instance).


See CITY HELP DIPLOMAT for a list of commands and powers available per each of the three levels of diplomatic rank and HELP AMBASSADOR for details on the Ambassador and Minister for Foreign Affairs.

HelpSection 21
Diplomat

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoningMoraleGatehouseManning
Diplomat
FlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
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    • Self Defence and PVP Basics
    • Picking Fights
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
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