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HelpSection 11
Fieldleader

The field-leader rank in the guild

The rank of field-leader is bestowed upon competent guildmembers by the head of a guild. It is a guild-rank for pacifists only (see HELP PACIFISM) but carries the same privileges as the captain guild-rank. Field-leaders and their subordinates manage village, town and cityfolk enlistables, finalising their enlistment into one of the guild's fielworker legions.


Many of the functionality for moving the worker legions resemble those of the military - for the sake of convenience and familiarity - but the purpose of guildworkers is far less one-dimensional than troops. Enlistments, for example, are expressly performed in special dormitories and NOT in barracks. Guildworkers may have a peaceful goal, banding together in great numbers to achieve pacifist or creative objectives. The special skills available to a field-leader and his or her guildworker legions varies from profession to profession. Here, however, is a list of your basic field-leader commands:


ENLIST <guildsman>     To enlist a guidsman into a worker legion.
FORTIFICATIONS         To review guild fortifications.
WORKERS                Reviewing a summary of guild workers.
LOCALE [<dirn>]        To review legion formations nearby.
SURVEY/BANNER          Summarise your location/legion info in locale.
DISPATCH               Interact with dispatches (see HELP DISPATCH)
MARSHALL               Take up command-post of a legion (see HELP MARSHALL).
LEGION                 The all-important legion command (see HELP LEGION).
LEGIONS                Review through legions under your banners.
 HELP TRAINING          Info into specialist-skills and legion training.

Even those workers who do not initiate combat may, if not a part of a pacifist guild, fight back if attacked - thus the existence of PASSIVE. See HELP SPECIALS for details of special workerlegion abilities, unique to guilds and/or professions, and how to bring these specialists forth to display their wares.

HelpSection 11
Fieldleader

11 - The Guild and The Guildmaster.

  • Back to Index
  • 11.1 - Guilds
  • 11.2 - Tutors
  • 11.3 - Headtutor
  • 11.4 - Guildpatron
  • 11.5 - Activity
  • 11.6 - Accounts
  • 11.7 - Challenging
  • 11.8 - Guildfeelings
  • 11.9 - Guildstores
  • 11.10 - Specialist
  • 11.11 - Guildhouse
  • 11.12 - Allegiance
  • 11.13 - Elders
  • 11.14 - Honours
  • 11.15 - Guildfavour
  • 11.16 - Members
  • 11.17 - Probation
  • 11.18 - Guildrank
  • 11.19 - Guilds
  • 11.20 - Honourlist
  • 11.21 - Master
  • 11.22 - Mastering
  • 11.23 - Guildwatch
  • 11.24 - Guildmaster
  • 11.25 - Recruitment
  • 11.26 - Quartermaster
  • 11.27 - Fieldleader
  • 11.28 - Captain
  • 11.29 - Invite
  • 11.30 - Reputation
  • 11.31 - Ideal
  • 11.32 - Guildhelp
Help - Section 11
GuildsTutorsHeadtutorGuildpatronActivityAccountsChallengingGuildfeelingsGuildstoresSpecialistGuildhouseAllegianceEldersHonoursGuildfavourMembersProbationGuildrankGuildsHonourlistMasterMasteringGuildwatchGuildmasterRecruitmentQuartermaster
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!