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HelpSection 20
Gemquest

Fifteen Quest Events for the Gems and Contendership

Where known, a brief summary of the type of quests usually associated with a gem have been included below. These will vary according to decisions of the God managing the event (see HELP SCHEDULE for date-known Gem Quests) and, closer to the quest date itself, typing HELP followed by the gem ( HELP CORNELIAN for instance) will show you specific rules and important info relating to that particular Divine Gem Quest format.


Here is a list of the Divine Gems and a very brief summary of the Quest or Contest associated with each particular Gem:


The Cornelian      EVIL

Epic strategic team combat on Battleisle using two to four sands and the battlesands points (see HELP BATTLEQUEST). Team rounds play through the first rounds with at least half eliminated through team performances. Semi-Final and Final become pairs+individual or individuals four then two; until one remains and is declared Gem Winner.


The Ruby           WAR

Single elimination of competitors in a succession of knock-out tournaments and courage-rewarding risk challenges against opponents within reach on an ongoing league table. Winner of the Ruby League is the winner of the Gem.


The Moonstone       JUSTICE

The military strategist and commander contest involving all wishing to compete and no combat between individuals. Duellists, pacifists and cowards are welcome. Each competitor begins with a 5000-strong army and first round is a free-for-all where elimination is defined by loss of men until an "army" can no longer field (i..e. 2000 casualties). Round ends when just one commander has over 3000 men left. Winning commander gets 5000 men for next round, all competitors below receive men based on position making equal spread 2000 (first eliminated) to the 5000 (winner). Second round all fatigue/wounds refreshed. Battlefield restarts with commanders paired based on position: winner with first eliminated/weakest, second place with second to last place etc. Contest fought to the death until just four commanders remain. Finale pits the four commanders leading two regiments (100 men) each, no alliances, battle until just one commander has legion(s) alive. This supreme commander wins the Moonstone.


The Malachite  Test of the knowledge of the outer-reaches of the land.   
The Topaz      Combination of competitive and intellectual puzzles.
The Ebony      Guild Tournament for the Sceptre of Night and Gem Victory.
The Coral      Quest involving speed, and knowledge of the waterways.
The Pearl      Quest of the Stars: passion, violence, excellence, balance.
The Onyx       A test of the hunting ability of individual mortals.
The Opal       Quest to test the compassion and healing ability of mortals.
The Amber      Battles between groups for the honour of the gem.
The Diamond    Multiuest testing to the full the intellect of an individual.
The Sapphire   Battles between teams over the sands of time.
The Emerald    Intuitive searching out of golden eggs, knowledge of Avalon.
The Amethyst   The Quest of Ordination, described separately.

If you are lucky enough to win a Gem Quest, you will be able to throw the gem into the pool atop the rock pinnacle - typically watched by an audience of deities and fellow competitors. Your name will be included in the contenders list (see HELP CONTENDERS) and added to the rollcall of gem-winners (see HELP GEMHOLDERS).


Related helpfiles include HELP GEMS for info on the powers acquired by winning a specific Divine Gem, HELP AMETHYST for detailed information about this most special of gems - the fifteenth in the series - along with HELP ORDINATION for the Amethyst is the apotheosis gem; the exploision of the mortal soul into that of an immortal God.

HelpSection 20
Gemquest

20 - Events, Quests, Contest and Organised Competition.

  • Back to Index
  • 20.1 - Events
  • 20.2 - Schedule
  • 20.3 - Winners
  • 20.4 - Gem
  • 20.5 - Gemquest
  • 20.6 - Contender
  • 20.7 - Rules
  • 20.8 - Tournament
  • 20.9 - League
  • 20.10 - Yearquest
  • 20.11 - Guildtourn
  • 20.12 - Sceptre
  • 20.13 - Flagquest
  • 20.14 - Immortal
  • 20.15 - Eggspoon
  • 20.16 - Redeem
  • 20.17 - Sands
  • 20.18 - Olympics
  • 20.19 - Torchquest
Help - Section 20
EventsScheduleWinnersGem
Gemquest
ContenderRulesTournamentLeagueYearquestGuildtournSceptreFlagquestImmortalEggspoonRedeemSandsOlympicsTorchquest
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
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      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
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      • The City-State
      • Government and Governmental Commands
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      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
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      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
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      • History and Legend
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      • Appendices and Extras: in Avalon
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  • History
    • 15th Century ADW
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      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
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      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
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      • Roleplaying, but how far? by Cornelius
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