Avalon - online RPG world
HelpSection 2
Experience

Experiences building a pattern picture of Avalon life

Every time you spend time in the realm you will have experiences - in the broadest sense of the word. You may find new locations, do new quests, witness something important for the first time or perform some activity you've never done before. Most of these actions/events are "experiences" in the Avalon sense of the word: marked against your character as it develops, ever-growing as your horizons expand and your rank grows.


It is one of the first DEEDS - achievements of high worth and rarity, publicly and permanently recorded in your character's history - to pass the hundred experiences mark and indeed two further deeds exist for the attainment of 25% and 50% of all "experiences" possible for your character. There are so many "experiences" in Avalon these have both become rare accomplishments and highly sought after.


NOTE: you gain experience points of a different type for going on culls, doing quests, killing, from the companionship of others; you lose experience when you die, incur divine disfavour or use magic without mana. This type of experience (sometimes shortened to XP and explained in HELP XP) defines your character's level (see HELP LEVEL) which in turn is the main factor deciding your maximum health and mana (see HELP HEALTH and HELP MANA). The SCORE command tells you - amongst other things - how you are progresing in experience points.


In part it is an homage to Avalon's predecessors though XP matters and keeping your level high is important. It should not, however, be confused with "experiences". XP levels come and go but "experiences" are forever.


THE MOSAIC CONCEPT


Think of a three-dimensional mosaic with each tile a different colour representing actions, experiences, witnessing, successes, achievements, deeds, feats, failures, honour, shame, events, meetings, quests, combats, development of skills, exploration of the land, encounters with other Avalonians, etc. This is your Avalon character's mosaic and "experiences" make up a crucial and sizeable part of the mosaic of your character's life.


The possible "experiences" number in excess of four thousand. Hundreds are so basic they are shared by all as life in the realm progresses through its natural stages of development. Hundreds more will never be encountered by dint of character choices you make and alignment/allegiences you honour.


CHAPTERS AND OUTLOOK


All "experiences" have a type, a rarity, a worth, a rating how important or how much they embody particular aspects of personality. These are the colours of the aforementioned mosaic and they not only define such things as your STANDING but allow Avalon to tailor encounters/events to involve you in things most challenging or suggest new experiences to fill gaps in your character's historical diversity.


Syntax: EXPERIENCES.

Shows you a summary of experiences (of the raw, life-experience type) you have encountered during your character's life. Expect a minor fanfare when you accumulate 100, 250, 500 and 1000 nodes on your life-mosaic. Attaining 500 crosses a line - no matter character achieve and position otherwise - bestowing "middling" or above standing and announcing to Avalon the completion of a very important DEED. It lays the foundation for establishing your character's legend. Next would be 50% mosaic completion (i..e. experiences plus other components, see above) which is another publicly proclaimed DEED, and finally the combination of over 1000 experiences and 80% mosaic: a FEAT of eternal renowned, the highest tier in the whole mosaic system.


All Avalonians at any point in their lives will be "in progress" on the current chapter of their legendary story. How this chapter is composed is based on your actions to date; your experiences garnered; enmities and friendships won and lost; quests and adventures undertaken and the additional blend of your professional, guild and divine order assocations. Each chapter is unique to the individual. It cannot be any other way for this is an epic tale, a grand adventure, in short: your story, written by your own activity from birth and beyond until death, retirement or the end of the world.


See also HELP CHAPTER, HELP GLOWING, HELP PENANCE, HELP DEEDS, HELP FEATS, HELP SENIORITY, HELP STANDING, HELP MOSAIC, HELP LEGEND. Less important but worth a read are HELP REPUTATION, HELP SCORE, HELP XP, and HELP BADGES / DUTIES for junior standing specifics.

HelpSection 2
Experience

2 - Novicehood - The first steps.

  • Back to Index
  • 2.1 - Basicskills
  • 2.2 - Novice
  • 2.3 - Intro
  • 2.4 - Autoguide
  • 2.5 - Academies
  • 2.6 - Academy
  • 2.7 - School
  • 2.8 - Course
  • 2.9 - Schoolcom
  • 2.10 - Badge
  • 2.11 - Accolade
  • 2.12 - Select
  • 2.13 - Enrollment
  • 2.14 - Apprentice
  • 2.15 - Teacher
  • 2.16 - Map
  • 2.17 - Finding
  • 2.18 - Light
  • 2.19 - Junior
  • 2.20 - Milestone
  • 2.21 - Sage
  • 2.22 - Standing
  • 2.23 - Experience
  • 2.24 - Command
  • 2.25 - Graduation
  • 2.26 - Childhood
Help - Section 2
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Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!