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HelpSection 14
Mage

Light Magic and Ritual Specialist - The Mage

The Mage is the purest of magic users. He learns the traditional realms of magic and magical rituals, in addition to a healthy mix of musical, spiritual and charming spells. Mages vary greatly in character from the dominant to the passive. All thirst for knowledge and to expand their abilities, and the greatest among them are unequalled by any of the other magical guilds in the field of battle. Becoming a skilled Mage, though, takes time and effort - more so than many of the other guilds. Rewards for this diligence are great and numerous.


The Mages Guild is second only to the Knights in age, and was originally founded by Cornelius the ancient god of magic. They are based in the old city of Mercinae near to Park Elienna. The Mages Guild have, over the past few centuries, developed a reputation for their stance against the goblin and enemy hordes. In the defence of Mercinae during the divine war, it was the Mages who fortified the walls of the city for many months against the evil armies. In recent years, the role of the Mages guild has been no less crucial to the survival of Mercinae as one of the dominant cultures. Mages must have strong determination to succeed, patience to learn, and a keen mind to use their complex and powerful skills.


The Enchanters Guild are based in the city of Parrius to the east of Avalon. They broke away from the Mages in an amicable split some time in the early eighth century, under the leadership of Eshkadeth of the Valheru. The Enchanters maintain the same level of discipline and prowess in the pure magical arts as the Mages, though they are not so bound by upholding a long history of altruism and defence of their city. Enchanters are freer to use their great powers for personal gain (or for the gain of Parrius).


The Warlocks Guild was set up most recently of the three Mage guilds in the city of Thakria. It is unaligned, and loyal to the city of Miracles. It was founded by the lady Kirynia and has Kirstiana as its guildmistress.


The Wizards Guild in Springdale was founded by Casimian, formerly an illustrious Mage, under the guiding principles of the goddess of dreams. It is the newest of the four Mage related guilds.

HelpSection 14
Mage

14 - Character Class - the Avalon Professions.

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  • 14.1 - Career
  • 14.2 - Classes
  • 14.3 - Profession
  • 14.4 - Knight
  • 14.5 - Mage
  • 14.6 - Loremaster
  • 14.7 - Sorcerer
  • 14.8 - Bard
  • 14.9 - Thief
  • 14.10 - Seer
  • 14.11 - Ranger
  • 14.12 - Animist
  • 14.13 - Choices
  • 14.14 - Changing
Help - Section 14
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Mage
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Avalon, Est 1989

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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
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    • Guilds / Classes
      • The Knight Class
      • Knights Guild
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      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
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      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
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      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
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      • The Druid Class
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      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!