Avalon - online RPG world
HelpSection 7
Duellist

Restrictive but useful protection/safety

The concept of the duellist is not one of the original components of the

Avalon gameworld but a late addition by the pantheon to mitigate the

impact of bullying and sadistic tactics thwarting the early progression

of youngsters, preventing them from fulfilling their promise - or even

testing the limits of their ability. It is not too difficult for a

mighty individual to persecute a fledgling apprentice until that small

fry feels helpless to the point of despair - and with despair comes

surrender; potentially permanent surrender from the battlefield of

Avalon life. To lose those of great promise is not the aim of the

divinities, although to mollycoddle their early months is far from the

divine way forward either. Instead there is the status known as

'duellist'. Here find listed a few of the main pros and cons of this

partially-protected status:


- you cannot be easily attacked in mortal melee except in a mutually agreed challenge or duel, unless you are declared FIGHTING ON prior to your acquisition of the duellist status.

- you should not (and mostly cannot) directly attack another mortal without mutual agreement (challenge or duel or if both have FIGHTING ON declarations).

- you cannot be directly attacked by creatures/minions of another player unless as part of the agreed duel or challenge or in conditions where the loyal player would be able to initiate an attack against you.

- you cannot attack creatures/minions of another player unless as part of an agreed duel of challenge (or if an attack between players would normally be possible), nor minions of a city or guild save under special circumstances.

- you are able, under duellist status, to attack those minions of towns, villages and small enclaves (such as Kenkria's Monastery or Pangyron's Halls).

- the protection offered by duellist status does NOT apply when you are standing on foreign city soil and have been declared an enemy of that city. When you step into enemy soil (this includes areas such as Goblin Town), the duellist status will be removed until you have departed the enemy soil and until sufficient time has passed for you to be 'no longer considered in the fray'.

- you will be restricted in various ways interfering with the actions of those who are without any special protection (such as seeing stone spheres of influence, troop mustering). It is for you to discover the precise extent of these limits.

- you can be affected by brewed herbs but not poisons.

- you cannot slay enlistable men, those capable of being enlisted and thereby turned into city or guild soldiers.


Type CHOOSE DUELLIST to select duellist status (which cannot be reversed) for the period of one whole Avalon year. Careful that you make this decision with great forethought for without rarely given divine aid, once the duellist status is selected, it cannot be discarded until the Avalon year (two real weeks) has passed. It is certainly a safety net from ambush or bullying, a way to hone one's skills against well-matched enemies, but conversely denies a mortal the thrill of uncertainty when travelling the land, of sudden unexpected heroism, of aiding allies or thwarting enemies (should they not wish it also). A double-edged sword then; to be sure. See also: DDW to lists those nearby with duellist status, HELP CHALLENGES and HELP DUELS.


NOTE: The FIGHTING ON/OFF declaration CANNOT be made by duellists and as such the status of your 'fighting readiness' when your duellist choice is imposed will remain with you throughout the duration of the period.

HelpSection 7
Duellist

7 - Your Avalon Character - Combat and Exploration.

  • Back to Index
  • 7.1 - Combatintro
  • 7.2 - Artcombat
  • 7.3 - Equilibrium
  • 7.4 - Balance
  • 7.5 - Bloodlust
  • 7.6 - Battle
  • 7.7 - Defending
  • 7.8 - Melee
  • 7.9 - Escaping
  • 7.10 - Projectiles
  • 7.11 - Weapons
  • 7.12 - Combat
  • 7.13 - Safety
  • 7.14 - Duellist
  • 7.15 - Luddite
  • 7.16 - Cccfight
  • 7.17 - Playerfight
  • 7.18 - Competitor
  • 7.19 - Pinnacle
  • 7.20 - Guiding
  • 7.21 - Parties
  • 7.22 - Fellowship
  • 7.23 - Audience
  • 7.24 - Microcosm
Help - Section 7
CombatintroArtcombatEquilibriumBalanceBloodlustBattleDefendingMeleeEscapingProjectilesWeaponsCombatSafety
Duellist
LudditeCccfightPlayerfightCompetitorPinnacleGuidingPartiesFellowshipAudienceMicrocosm
Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!