The Assassins was founded to break away from the rigid rules of the more corporate Thieves guild; as a brotherhood of shadow-warriors who prefer blood over burglary.
The Assassins broke away from the Thieves in the late 13th century, ending two hundred years of unity and reigniting a long-forgotten conflict among the profession. The Assassins thrive on secrecy and deceit; masking their actions and intentions in layer of subterfuge - even among their own.
Petty theft and burglary are but one aspect of our profession. The Assassin lives for the hunt and the kill; slitting the throats of his enemies in the silent dance of death and vanishing before anyone ever knew he was there.
The Brotherhood of Assassins: Kill, maim, steal and plunder as you wish.
If you feel you are one of us, don't bother finding us...you will only find a knife in your back.
We chose our friends, we choose our targets, we choose when and where to strike, and then we vanish into the Night.
Back to celebrate and divide the loot amongst our Brothers.
Comprehensive skills covering a range of thief-related abilities, with later specialisation.
Hiding, subterfuge, cat-like reflexes, silent moving, acting without exacting attention, and such.
The lore of the harmful/poisonous plant-life and general flora about the continent.
The full range of traps, preparing, laying, priming and monitoring.
The subterranaean town of Gabbad is said to house the Assassins guild house, though whether this is true remains a mystery.