Avalon - online RPG world
HelpSection 11
Ideal

The ideals held by your guild

Each guild may, if it wishes, declare (via powers available to the Leader of the Guild only) itself adherent to various ideals. Its reputation (see HELP REPUTATION) is then founded on the successes or failures of its members to live up to these various ideals. It can also state whether it views as important certain aspects of the land (such as the Long Night, or the Libraries of Alessandria) and find its reputation duly enhanced by the achievement of those great quests.


Members of a guild may type IDEALS to view the spread of importance granted to the various ideals, and review a list of important quests/events and whether the guild believes them important or irrelevant. The Guildmaster may type IDEAL followed by an ideal or quest/event to allocate the relative attention the guildmembers should bestow on fulfilling its criteria. See HELP GUILDMASTER (if you have access) for syntax options for setting up the guild's spread of ideals. Recruitment allocations are also shown by this command; see HELP RECRUIT for detailed information about them.


A word to the wise: ideals and recruitment spread can only be declared once per Avalon year. Once stated it remains set in stone until the passing of the next month of Agamnion. So think wisely, and debate broadly, for the guild will be much affected by its choices in this key area: its reputation is defined here, at least insofar as the actions of its members and events in the land twine to create and develop it, while the extent of its growth - cityfolk and villages choosing to join its ranks - reputation and recruitment spread are the singlemost important factors in attracting youngsters in your direction.


Ideals are:

"exploration" states as important members discovering new regions, performing new quests, achieving rare goals and seldom completed puzzles in addition to receiving bonuses for time exploring hostile territory.

"slaughter" declares that combat is of primary important. Members victory in battle, particularly against higher level opponents is key to success, while deaths are damaging.

"rescue" states a preference for peaceful existence and is mainly concerned with the continued state of non-violence about the land. Bathing the dead or rescuiing those in danger are duly rewarded.

"financial" concerns itself with the acquisition of gold coins and commodity resources, the creation and hording of such in the guildhouse or on the person of members, in addition to such signs of afluence as fine outfitting, formidable forifications and conspicious consumption.

"citizenship" declares that the guild and its members view their relationship with cities (generally their home city) to be of paramount importance. Such facets as divine globe power, attainment of high office, military prowess and seeing stone influence affects the good citizenship ideal.

"popularity" asserts that achievements such as new apprentices, large numbers of guildmembers in the land, guild rank achieved and electoral performance are of great moment to the reputation of the guild.

"dominance" refers to the ideals of superiority, most notably in areas of competition with others: spheres of influence, seeing stone powerbases, military and battlefield victories, control of high positions, etc.

"independence" is the most elusive of ideals. It refers to self-sufficiency of the guild and its members, separation from relience on external aid, forging a solitary (or at least individualist) path of excellence through the days, months and years of co-existence in the bustling, interconnected continent.


Quests/Events are either declared important or irrelevant:

"longnight" is the quest of the Long Night, centered around Pangyron and his mission to install the Black Sun in the heavens of Avalon.

"alessandria" refers to the opening of the hidden pathways into the library of Alessandria and the return of its legendary tutors.

"tournament" declares that the guild will participate in the periodic, but regularly contested, guild tournament in which all those involved compete with one another on the field of battle over a protracted period to discover the mightiest combatant guild in the land.

"flagquest" states that the guild is interested in the irregular but often thrilling events known as Flag Quests in which individuals band together in teams in pitch battles about the land.


Related help files: RECRUIT, ALESSANDRIA, FLAGQUEST, GUILDTOURN and REPUTATION.

HelpSection 11
Ideal

11 - The Guild and The Guildmaster.

  • Back to Index
  • 11.1 - Guilds
  • 11.2 - Tutors
  • 11.3 - Headtutor
  • 11.4 - Guildpatron
  • 11.5 - Activity
  • 11.6 - Accounts
  • 11.7 - Challenging
  • 11.8 - Guildfeelings
  • 11.9 - Guildstores
  • 11.10 - Specialist
  • 11.11 - Guildhouse
  • 11.12 - Allegiance
  • 11.13 - Elders
  • 11.14 - Honours
  • 11.15 - Guildfavour
  • 11.16 - Members
  • 11.17 - Probation
  • 11.18 - Guildrank
  • 11.19 - Guilds
  • 11.20 - Honourlist
  • 11.21 - Master
  • 11.22 - Mastering
  • 11.23 - Guildwatch
  • 11.24 - Guildmaster
  • 11.25 - Recruitment
  • 11.26 - Quartermaster
  • 11.27 - Fieldleader
  • 11.28 - Captain
  • 11.29 - Invite
  • 11.30 - Reputation
  • 11.31 - Ideal
  • 11.32 - Guildhelp
Help - Section 11
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Ideal
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Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
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    • Self Defence and PVP Basics
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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