The Bards Guild tends to encourage its members to adopt good and fair-minded alignment. The Bards though retain an enigmatic and ambiguous aura which is reflected in their diverse and seldom mastered skills.
The Minstrel or Bard is an enigmatic character, skilled in the arts of songs, story-telling, dramatics and music. Bards are powerful public speakers, and have the ability to move an audience to action with the power of their word. With their instruments, they are able to weave songs of great potency and enchantments of lasting moment.
The modern era of the Bards Guild was founded in the late seventh century by Malwen the Songmistress. Her traditions of a benevolent guild have been carried ever since by the members of this illustrious and proud fellowship. The Bards Guild make their home on the east bank of the city of Mercinae in a large complex near the Cathedral. They maintain close ties with the city council and often come to the aid of the citizens of Mercinae in times of need. During peace-time the Bards travel the land giving aid and succour to the needy, spreading their ideals of harmony and altruism.
The Bards are a tricky profession, few master their wily skill set. Mastery requires cunning and experimentation rather than diligent preparation and simple method as in most professions. Timing is all-important but the rewards for competence are great, the bardic skills are second to none.
A soft, cool wind blows, carrying the scent of sweat and blood, and a little-known high-pitched piping melody of an ancient, ruined city. The melody is soft and low, conjuring images of a long-lost love, impending destiny, and a future untold. Before long, you're able to make out a distinct message within the notes -- vocalisations like the sounds of an immense waterfall crashing into a pool of untold depths. This roar, interweaving with the sweetest voices, as if the loving mothers of the great celestials were chiming in. Though no words are spoken, the message is both lyrical and crystal clear:
"Far and wide we've roamed
We've longed for love, for glory,
and for treasures of gold,
Our tale is joyful and dauntless yet
Full of woe,
For to rise, we must fall,
Cry Thunder! the Spheres of Pain!
The art of war emblazened within our call,
Burn! Suffer! Messiah's wounds!
For heaven and hell are in our thrall!
Though the gods may show and guide you,
To your Destiny,
Your Mortal Will, pushes you
Towards your legacy!
With Comedy, Drama, sweet Music,
Your future still, MUST be paved with
These are the tools we grant to you...
Cry! Thunder! the Spheres of Pain!
Our ditties of madness drive them insane!
Rejoice! Let our booming voices fell their forts!
For heaven and hell are in our thrall!"
The cryptic lyrics leave your mind swimming with wonders and considerations, the metaphors bearing so many potential meanings, so many possibilities -- And it is through this message, you begin to learn the precise nature of the Bards guild.
Forging your own path has never been so open: will you be a powerful combatant? A supportive companion? Will you sway and lead a myriad of countless legions? Become a clever and wealthy merchant? A dominating Demagogue? Write powerful ballads and moving epics? These paths and goals are all to be considered, yet only partially define the potential of a Bard.
Few professions grant so much freedom as the Bards Guild, and few skill-sets are so difficult yet so rewarding to its master. Parrian, Mercinaen, SilverFallsian, or Nowherian, the bards guild is open to welcoming you. Each major city has its chapter head, and the bards of these chapters are not only allowed, but expected to act in the best interests of their cities and allies. Duty may call the bards anywhere and everywhere, at any time. We may face each other on the battlefield, Fight each other in the streets, and compete against each other for the best prices. but in the end, We all answer to the Song of Creation and its fabrications. Thus the true bard will always remain a bard, with the highest loyalty to the Bards Guild and its servants.
Lore of the ancient and mighty enchantments of songs of power and magical oration.
Performing great dramatics to conjur both harmful and helpful effects.
Using musical instruments to conjur enchantments and bring forth magical melodies.
Mastery of the voice of command to take direct control over others by will and vocal projection alone.
From the East of Cassiandora Square head east onto Bridge Street and follow it eastward to the end, where it joins the covered footbridge which spans the river Leithe. Cross the bridge, still heading east, and then immediately on the other side turn southeast onto the East Road (you are now on Mercinae's eastern bank). Head southeast and south until you reach the road to the playhouse, then strike east a way until you arrive the front door of the Bards Guild.