Avalon - online RPG world
HelpSection 18
Trade

Trade Ministry and Commodity Trading/Markets

The basis of a city, beside its treasury, are its commodities. The main distinction between a city and a village is the amount of commodities and resources it commands. Amassing commodities is an important duty which all governments must take seriously. Good trading will set the city in good stead, but bad trading can cripple or destroy it.


All cities, villages and towns have a number of fields either outside or just within their city walls, which those with even a basic farming ability can plough and utilise. Each spring, these fields must be ploughed and planted with seed. In autumn, the fields should have a healthy crop ready for harvesting. It is the duty of both the Minister of State and the Minister of Trade to ensure the crops are planted and harvested, and then processed and stored within the commodity stores that can be built to protect them from being stolen by ruthless individuals that seek to cripple a city. Other commodities are ammassed via the skill of Labours, rather than Farming, and these commodities (such as rope, all of the metals and glass to name but a few) must also be found, and purchased or donated to the city from citizens or other settlements.


It is the responsibility of the Minister of Trade and his aides to purchase commodities from citizens, to ensure that the fields of a city are ploughed, planted and harvested, or leased out to individuals for them to do on their own, and that they know who in the city can assist them with their task. The Minister works closely with the Minister of State, part of whose job is to plan and ensure the city has enough of the commodities it needs.


The Minister of State, or an aide, once a commodity store has been built may enter it to pick up or drop off commodities. The Minister for Trade and aides (unless they also assist the Minister of State) can enter the stores to deposit commodities only. both ministries may utilise the city locksmith to unlock both the exterior and interior doors of commodity stores. Guards, and protective shadows flitter around the stores, keeping out unwanted people and protecting the commodities within. Members of the State ministry may type STOCK followed by any of the city's commodities to review a log of all city stocks and their whereabouts.


Guilds may also construct commodity stores for the safe holding of commodities, note however that the name of the store is intended as a general guide as to what lies within it; it makes sense to store all the commodities in their own store, yet for a guild this would be exceedingly expensive, so they may only have one or two stores. You should speak to your elders or guildmaster to discover futher information about where commodities are stored within your guild.

HelpSection 18
Trade

18 - The City-State.

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  • 18.1 - Government
  • 18.2 - Barony
  • 18.3 - Prince
  • 18.4 - Patronage
  • 18.5 - Pm
  • 18.6 - Cardinal
  • 18.7 - Ministries
  • 18.8 - Chancellor
  • 18.9 - Marshall
  • 18.10 - Questioning
  • 18.11 - Deputies
  • 18.12 - Aideship
  • 18.13 - Representation
  • 18.14 - Justice
  • 18.15 - State
  • 18.16 - Ambassador
  • 18.17 - Trade
  • 18.18 - Public
  • 18.19 - Crying
  • 18.20 - Saferooms
  • 18.21 - Barracks
  • 18.22 - Exile
  • 18.23 - Decree
  • 18.24 - Veto
  • 18.25 - Monarch
  • 18.26 - Guardian
  • 18.27 - Witness
  • 18.28 - Duties
  • 18.29 - Medal
  • 18.30 - Salaries
  • 18.31 - Construction
Help - Section 18
GovernmentBaronyPrincePatronagePmCardinalMinistriesChancellorMarshallQuestioningDeputiesAideshipRepresentationJusticeStateAmbassador
Trade
PublicCryingSaferoomsBarracksExileDecreeVetoMonarchGuardianWitnessDutiesMedalSalariesConstruction
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!