The head of a guild may wish to declare a prominent member as the Head Tutor. This valuable position holds a variety of privileged commands, in addition to being the sole arbitor of those entrusted with the undertutor rank (and the abilities that come with it). There can be only one Head Tutor of a particular guild, but as many undertutors as desired. Type TUTORS to review your guild's rollcall of tutors.
Syntax: HEADTUTOR <guildmember> or HEADTUTOR NOBODY.
This command allows the guildmaster to select the head tutor. Selecting a new head tutor automatically removes the privileges from the previous holder AND, most importantly, clears off all undertutors. Thus the newly chosen head tutor has a clean slate with which to work. You must be face to face with the proposed new head tutor to allocate the position.
Syntax: UNDERTUTOR <guildmember> or UNTUTOR <guildmember>.
This privilege award allows the head tutor to determine which guildmembers are entrusted with undertutor privileges. It is worth showing care and discernment in the allocation of such powerful commands to any junior member without first being entirely certain of their loyalty. You must write out the entire name of the guildmember (e.g. snowlock or orinoko) and you may bestow or remove the undertutor privileges regardles of whether the guildmember is in the land or not.
The Head Tutor has many crossover duties and commands with the city's Quest Master: he or she has full privileges over creation and amendment of the guild-related XPquests (see HELP XPQUESTS) and is able to interact and command the all-important Battle Arena, one of the main resources available to city and guild for the training of their citizenry in personal combat. See HELP BATTLEARENA for specific step-by-step tutorial for Head Tutor and Quest Master opening and use of the battle-arena at the "Rock Pinnacle".
See: HELP ARENA, HELP COMPETITORS, HELP QUESTMASTER and HELP XPQUESTS (as well as HELP QUESTS for a concept preamble). All useful information.