Avalon - online RPG world
HelpSection 30
Globeideal

Those events a citizen can bias a globe towards

A word before you read this text: the divine globes have their focus turned overwhelmingly to those of post-academy status - citizens who have graduated and entered either scholastic or guild life; the proven rather than ephemeral member of his or her society. Graduates only may call upon the city's divine globe to witness or act on their behalf.


At any given time, one individual from a city or village may call upon the globe to witness their actions, thus magnifying their impact on the overall divine globe's potency. It is important for a city to coordinate such that those performing the most effective, least risky actions hold the limelight at appropriate times to maximise the benefit gained.


An individual may determine one full swathe of the six daily timeperiods (morning, mid-day, mid-afternoon, evening, dusk, middle of the night) each Avalon day to be of heightened importance in the divine globe's recollection of events pertaining to that citizen. To begin this period, type GLOBE WITNESS. The divine globe will then monitor more closely every act and event relating to the witnessed person. This monitoring will result in each positive action having hundredfold worth, and each negative event hundredfold harm, to the normal state of assessment eternally recorded within its mystical repository. NOTE: TO GET the mostout of your globe, have it begin witnessing at the very start of a time period tick-over, so you get close to a full two timeperiods of effect.


What actions are of most value to the globe? Combats within city walls, offerings of slain enemies, deaths and resurrections, levels attained or lost, abilities acquired and used for the first time, positions gained or lost, changes in one's wealth or the city's wealth, potency (measured dozens of different ways to encompass the combatative, pacifist, explorer or trader approach) and reputation within the land. It would be impossible to define precisely how the globe will bear witness to all of these disparate occurrences, but suffice it to say that a citizen's heroism or growth increases its worth to your city and one's failures the opposite.


You will know when your deeds have pushed your city's globe past significant thresholds just as you will know when your presence has been the cause of it falling past significant, defined levels of potency. As has been stated, your impact on its amalgamated contents will be of minimal significance unless you deliberately call upon the globe to WITNESS you for a time but nonetheless EVERY pertinent occurrence WILL be taken into account. You merely determine bouts of concentrated effort on your own part to bias the results. The sum total of a city's coordinated endeavour over a decade is the key to accumulating a powerful and potent altarpiece globe capable of rendering aid to your fellow citizens.


See also: HELP GLOBES, HELP GLOBEACTIONS, HELP REPRESENTATIONS and HELP GLOBEIDEALS with HELP REPUTATION, HELP STATURE and HELP IDEALS detailing the overall system and how reputation and your day to day actions are weighed, ranked and recorded to help define your city, guild, Order and indiviual stature.

HelpSection 30
Globeideal

30 - Appendices and Extras: in Avalon.

  • Back to Index
  • 30.1 - Subindex
  • 30.2 - Recent
  • 30.3 - Returning
  • 30.4 - Transition
  • 30.5 - Yossarian
  • 30.6 - Azrael
  • 30.7 - Buildings
  • 30.8 - Cook
  • 30.9 - Race
  • 30.10 - Marriage
  • 30.11 - Eggquest
  • 30.12 - Auctions
  • 30.13 - Dragon
  • 30.14 - Dragonact
  • 30.15 - Battleisle
  • 30.16 - Globeideal
  • 30.17 - Globeaction
  • 30.18 - Globestave
  • 30.19 - Power
  • 30.20 - Scrumping
  • 30.21 - Seed
Help - Section 30
SubindexRecentReturningTransitionYossarianAzraelBuildingsCookRaceMarriageEggquestAuctionsDragonDragonactBattleisle
Globeideal
GlobeactionGlobestavePowerScrumpingSeed
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!