The most commonly used way to move is what you learn early in the Academy: simple walking. You can move in the directions of the compass, thus, NORTH, NORTHEAST, EAST, and so on. You can also abbreviate these to shortcuts for faster movement: N, NE, E, SE, S, SW, W, NW. In addition to these compass directions, you will encounter locations in which you can move UP, DOWN, IN, and OUT.
The simplest way to see the exits in a location is to use the LOOK command, which will show you all of the normally-observable ways in which you can move.
2002h, 2002m aex ---look Path entrance. Under a canopy of trees the track continues westward into the gloom of the wood; as far as you can make out, the track curves round to the left. To the south, almost concealed under low branches, lies the entrance to a narrow path going deeper into the wood. Although the entrance is dark and uninviting, all you can detect is an intangible presence of peace. The remains of festooning linger about the locale. A fallen rowan tree rests along the path side. A huge ancient tree stands nearby, its great roots dug firmly into the ground. There is a fallen plum-tree here. There are six quarterstaves here, each set with the head of a fallen foe. Like numerous processions of little white statuettes, seven hundred and fifty-two dryads stream about here, the white faced wood-spirits playing in knots, fading in and out of existence and click-clacking at you with their hollow mouths and strange crooked eyes. The earth here is frozen from the winter months, awaiting the thaw of the springtime. The soil has yet to be turned. This garden bears the name: "Garden of Eden" An opaque pod sits here, the surface of its impervious skin pulsing with a strange ethereal hum. A flag bearing the emblem of the white swan has been raised proudly here. An oak tree large and broad, grows here. There is evidence of a tree seedling here. A grappling pole marks the location, twine stretching northward from its base. It has been sunk to form a nexus point. The Even-tide has come; darkness will follow soon. The Mercinae flag, the white swan, flies here. You notice exits north, east, south and west.
Some exits are hidden from normal vision, however, you will gain a skill in Perception fairly early on named ROUTES that will reveal these secret paths.
2002h, 2002m aex ---routes The Even-tide has come; darkness will follow soon. The Mercinae flag, the white swan, flies here. You notice exits north, east, south and west.
Running about the land is an exhausting endeavour and becoming out of breath can rapidly drain your health; causing you to trip and fall. This can be mitigated in numerous ways; some available to all such as the riding of a steed and some profession specific such as the knightly juggernauting ability.
Should you find yourself exhausted from over-exertion, the INHALE command will allow you to pause and recover your breath; gradually restoring your ability to once more run about the land at speed.