Avalon - online RPG world
HelpSection 17
Voice

The skill of Voice

The Voice is one of the mightiest abilities in Avalon, allowing you to extend your will through vocal tones to control other players. It can be used to effectively "force" an action by another player. Needless to say the higher your Voice, the more successful your Voice will become and once you attain the highest ranks of Master you will find yourself with a considerable power at your disposal for influence. Success of Voice is measured against the inherent level of your opponent and their skill in Voice. Against non-bards, therefore, you will find yourself having more success as they will not realise that you are using The Voice against them.


NOTE: The "voice" tone of command will not work against those divinely protected, pacifist, deaf, alkar'd, held steadfast by canticle/enchanted immobilisation, or through duellist or junior player shielding. It is ineffectual against certain animal forms, primarily the Werewolf and the Bear.


On Computer-Controlled Characters you can mimic the ORDER command with your Voice. If successful you will ORDER the CCC around almost as if it were loyal to you. Voice uses its own form of equilibrium which is broken when other enchantments are used requiring normal equilibrium, but, conversely, does not restrict your use of other equilibrium after issuing a Voice command.


Examples:

- Voice aragorn drop key

- Voice yossarian give potion to me

HelpSection 17
Voice

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalryDemonologyDramaticsElixirsEnduranceEvocationFarsightFatalismForestryForgingHealingHerbsMusicMysticismNaturalismNecromancyPoisonRitualsRunesSongsSpiritualismStealthThieveryTrapping
Voice
WarcraftWeaponry
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!