Avalon - online RPG world
HelpSection 3
Locale

The location divided for construction/warfare

Locations are divided into nine areas - mainly relevant in the realms of construction and warfare. These nine areas correspond to the points of the compass around a centre-point, as shown below.


The location "Meeting Place" is at sea-level.


=          Northwest +2   NORTH +1     NORTHEAST +2

=               WEST --   CENTRE +1    EAST +2

=          SOUTHWEST -1   SOUTH --     SOUTHEAST +1

The numbers after the compass directions represent the undulations within a location, significant for melee and military battleground actions. Each plus 1 represents a foot raised, each -1 a foot below the location aggregate. Anyone may type LOCALE in a location to see nearby legions and their positions within the location. Soldiers and fieldworkers unassigned to a legion/regiment appear in lowercase, while those trained to their purpose and readied on active service are shown in capitals. Optionally you may type LOCALE followed by a direction to review troops in adjacent locations.


If you wish to review troops by legion name instead of more-cumbersome numeric figures, type BANNER instead. Use it precisely as you would use LOCALE. You can type BANNER followed by a direction to see in a certain direction. If you have used carrier pigeons to send out dispatches, you may - upon its return - examine a distant locale by typing LOCALE <pigeon> or LOCALE <pigeon> followed by a direction to review adjacent loations of the legion to whom the pigeon most recently delivered a dispatch. Again, you can use BANNER <pigeon> or BANNER <pigeon> followed by a direction in precisely the same way.


Banner has a few codes you should be aware of. It will list TRENCH or <number> FORTS if there is a trench or a certain value of fortifications have been erected at the locale point. It will show brackets () around a legion name if that legion is manning fortifications and double brackets (()) around the legion if it is entirely occupied with fortification manning (and thereby enhancing its defensive capabilities). The legion name is abbreviated to show the number of legionnaires within, then first three letters of its city or guild, then two capital letters according to its size (company, regiment, brigade etc) and then in [] brackets the legion's unique name.


It is possible, particularly when employing well-equipped and numerous legions, to affect the terrain layout as shown in LOCALE - digging holes, extending trenches, stacking defensive fortifications, etc. Familiarise yourself with the contents of HELP TERRAIN if you wish to involve yourself with the command of legions and setting them about the task of changing the natural environment.


See also HELP POINTS for summary of above, HELP MARCHING, HELP TRENCHES, HELP TERRAIN, HELP APPROACH and HELP CONVEY for various aspects of legion movement and terrain. HELP 22 is the index for battlefield command.

HelpSection 3
Locale

3 - The Avalon Game World.

  • Back to Index
  • 3.1 - City
  • 3.2 - Citysum
  • 3.3 - Guildsman
  • 3.4 - Newborn
  • 3.5 - Protection
  • 3.6 - Hording
  • 3.7 - Level
  • 3.8 - Outfitting
  • 3.9 - Quit
  • 3.10 - Overview
  • 3.11 - Skill
  • 3.12 - Wealth
  • 3.13 - Location
  • 3.14 - Door
  • 3.15 - Lock
  • 3.16 - Wagon
  • 3.17 - Furnace
  • 3.18 - Houses
  • 3.19 - Relics
  • 3.20 - Libraries
  • 3.21 - Librarian
  • 3.22 - Cherub
  • 3.23 - Locale
  • 3.24 - Skies
  • 3.25 - Holy
  • 3.26 - Temple
  • 3.27 - Priesthood
  • 3.28 - Elevation
  • 3.29 - Underdeep
  • 3.30 - Petition
  • 3.31 - Gossip
  • 3.32 - Chest
  • 3.33 - Timeline
  • 3.34 - Force
Help - Section 3
CityCitysumGuildsmanNewbornProtectionHordingLevelOutfittingQuitOverviewSkillWealthLocationDoorLockWagonFurnaceHousesRelicsLibrariesLibrarianCherub
Locale
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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    • The Theory of Combat
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  • Manual
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      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
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      • The Avalon Skills System
    • City Socio-Politics
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!