Avalon - online RPG world
HelpSection 17
Demonology

The skill of Demonology

Demonology is a skill determining your power to control and tempt the demonic forces which exist in the lower planes of light and darkness. To summon a demon you must create a gate to the other planes. This is done using the special cauldrons of demon summoning. Most of the Sorcerers (the professional class most proficient in Demonlogy) hold portable cauldrons to enable them to summon their demonic entourage anywhere in the land.


Demons are tempted into the mortal realm by gold and blood - the two commodities most valuable in their foul nether-worldly abode. To bring forth a demon you need to PUT <gold> in CAULDRON or if you prefer the blood-temptation, PUT <dead body> IN CAULDRON. Human bodies are the most valuable but the demons will enjoy any corpse so long as it is fresh.


So long as you have enough gold or blood-equivalent put into the strange cauldron you may begin a summoning. To do this type INTONE followed by one of the secret words known only to the demonologist. The cauldron will spring a flame whose colour is made by the word you chose - numerous words exist, their use determining the loyalty purpose of the summoned demon. The final command after having intoned is SUMMON <demon name> selecting the name from your AB DEMONOLOGY abilities list.


Type INTONE or SUMMON on their own to discover your proficiencies. You will also find that you can ORDER certain demons to regard specific players. ORDER DEMON <player> is the syntax for this command, or ORDER ENTOURAGE <player> to order them all at once. Type CALL DEMONS to summon all of your loyal demons, DEMONS to summarize your demonic entourage and TAME to tame wild demons. Demons are vulnerable to quarrel (arrow) runes but can be strengthened by the bonding found in Evocation and Spiritualism.


HelpSection 17
Demonology

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalry
Demonology
DramaticsElixirsEnduranceEvocationFarsightFatalismForestryForgingHealingHerbsMusicMysticismNaturalismNecromancyPoisonRitualsRunesSongsSpiritualismStealthThieveryTrappingVoiceWarcraftWeaponry
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!