Avalon - online RPG world
HelpSection 8
Wash

Cleansing yourself by bathing/washing

Many experiences or events in the land may cause you to wish yourself cleansed of their effects - such as being painted with the strange anti-magical symbols of the forestry expert, or covered in the sticky kural poison affecting your freedom of movement and inventory handling. There are four ways to cleanse or bathe yourself - each effective in a slightly different fashion and able to wash away the effects of a specific range of markings/effects.


Firstly: you can type BATHE when in a location containing sufficient water to give yourself an immersive (or suitably well-supplied) cleansing. Rivers and lakes are the best places for this most effective of washing; type SURVEY and you will perceive the water/bathing potential of a location. River and lake bathing may require more than one immersion but it is capable of washing away all of the painted, poisoned and other afflictions as well as dousing any flames you may find pursuing. This type of bathing is the fastest and any balance loss consequent of the BATHE is as short as possible taking into account whatever afflictions are being cleansed.


Secondly: you can carry water with you in your inventory - like in a bucket - and when you type BATHE away from a natural water-source (i..e. some distance from a river or lake etc) the washing will be done using some of the water from your inventory. This bathing is just as effective as the first cleansing described above in terms of the range of afflictions washed away but it requires you to maintain sufficient water in your inventory and takes twice as long to regain any lost balance consequent of the BATHE depending on your afflictions cleansed.


Thirdly: you can use the weather to bathe yourself - naturally, in the background - by standing out of doors in the rains. This method is less reliable since the storms have a wide range of intensities but if sufficiently strong, the rains from a potent torrential downpour can wash away many of the afflictions cleansed by the pro-active bathing; and effect that washing away without the loss of any balance or the need for you to divert any attention from whatever else you may be doing. Certainly if one is, for example, aflame due an encounter with fire - or having been attacked by a wielder of fire as an attack - the rains can be the most simple and effective and undiverting means of dousing the flames and thereby arresting their painful (and potentially fatal) spread.


Fourthly: there are some two dozen skill-based or artifact-based ways to create a localised cleansing - from the spiritualist's evocation of the rains (which causes a location to receive a quick burst of intense rainfall) to the globe-stave rainstorm (see HELP GLOBESTAVES for further info) bombarding a locale with an intense but entirely unnatural storm. The pros and cons of the various skill-based or artificial rains/waters, their effects on you and your surroundings, and their usefulness versus afflictions requiring a cleansing: experimentation and close attention to the specific helpfiles associated with the particular skill or artifact is advised.


There is no substitute for the wonderful and pure bathing in one of the land's beautiful rivers, lakes, streams and waterfalls.


See HELP CONTAINERS, HELP RAIN and HELP RIVERS for associated helpfiles.

HelpSection 8
Wash

8 - Your Avalon Character - State of Health.

  • Back to Index
  • 8.1 - Health
  • 8.2 - Breathing
  • 8.3 - Mana
  • 8.4 - Recovery
  • 8.5 - Unconscious
  • 8.6 - Death
  • 8.7 - Deatheffect
  • 8.8 - Deathship
  • 8.9 - Resurrection
  • 8.10 - Trainer
  • 8.11 - Lifepool
  • 8.12 - Food
  • 8.13 - Wellbeing
  • 8.14 - Sustenance
  • 8.15 - Flask
  • 8.16 - Wurtfoil
  • 8.17 - Darsurion
  • 8.18 - Pipe
  • 8.19 - Wound
  • 8.20 - Wash
Help - Section 8
HealthBreathingManaRecoveryUnconsciousDeathDeatheffectDeathshipResurrectionTrainerLifepoolFoodWellbeingSustenanceFlaskWurtfoilDarsurionPipeWound
Wash
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
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    • Self Defence and PVP Basics
    • Picking Fights
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!