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questmaster

The Quest Master is an important citizen, invariably of high and noble rank, whose duties include an absolute ministry over the creation, evolution and management of all experience quests in the city and the guilds of the city - the only exceptions being professional honours and the preset novice accolades.


Quest Masters are appointed by the Minister for Public Relations or - if the minister is otherwise engaged - the Prime Minister, Prince or Cardinal can step in to appoint. The latter case is rare and Quest Masters are considered an autonomous "position" within the Relations Ministry. The Quest Master is of sufficient importance to gain a listing in HELP <city>.


Syntax: XPQUEST <various powers...> or XPQ <power...> for short.

The "xpquest" is a term referring to a quest tied/associated to a particular homeland city or one of its guilds or CCCs. Cities have a unique repertoire of XPQUESTS, evolving over the years as each new Quest Master (or assistant) contributes his/her unique efforts.


These "xpquests" have various aims: test the mettle of some younger citizen, teach-and-reward young to midlevel, hone and/or sharpen the reflexes and high-level abilities of the city's upper echelons. Successful "xpquest" creation and completion greatly aids the city and a guild's reputation (amongst other things) since it signifies the younger citizenry progressing in the land.


The Quest Master and Head Tutor of a Guild, as well as sometimes the Justice Minister (typically the department responsible for combat training), acquire control of the battle-arena by the Rock Pinnacle. This is a flexible region of fight/combat training and is documented in HELP ARENA. There is a step-by-step tutorial for using the battle-arena, for Quest Masters and Head Tutors, available by typing HELP BATTLEARENA.


Syntax: ARENA COMPETITOR/UNCOMPETITOR <individual>.

This command, in addition to those for opening and preparing the battle-arena documented in HELP ARENA, is used by the Quest Master for declaring - or removing - competitor status from individual player participants. The competitors can then proceed to the Rock Pinnacle and/or use the portal to the battle-arena to make their way to the "Audience Chamber" in readiness for the training or competitive challenge. See HELP COMPETITOR for info on the "competitor" status: a declaration and status you will find crops up throughout your Avalon career.


Syntax: ARENA OFF and ARENA RESTORE.

Quest Masters should be responsible for battle-arena cleanliness and leaving it in a fit state for future comptitors. ARENA OFF removes access to the battle-arena and withdraws competitor status from those leftover competitors; ARENA RESTORE pulls all battle-arena locations back to a "clean" point in readiness for the next group. If you fail to use ARENA OFF and/or leave the battle-arena in a poor state, the Gods may withdraw freedom of use. Many high potency abilities can blast terrain, change environment, render locations trapped and/or deadly: countless possible legacy effects of a battle-arena session. ARENA OFF and ARENA RESTORE ensures the legacy is de-activated with the Quest Master's departure.


Quest Master/Head Tutor/appropriately privileged Arena Commands:

    ARENA CLEANSE can be used to clean up the entire arena, removing all rubbish and detritus and flotsam and jetsam from the arena-status locations. Be aware it will also wipe out the same from the inventory of those players inside the arena and containers within it too.
    ARENA CLEANSE GROUND cleans up the arena, by focusses only on the items found left on the ground of the various arena-status locations.
    ARENA SEAL/UNSEAL opens and closes the connection from the Audience Chamber to the Battle Arena. This connection tends to begin closed, so everyone is able to gather in the Audience Chamber for instructions and is then opened by whoever is running the contest when he/she determines proceedings are to begin.

See: HELP ARENA, HELP BATTLEARENA and HELP COMPETITORS and HELP HEADTUTORS for directly related helpfiles.

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questmaster
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!