Movement is based upon the compass directionals, as well as in, out, up, and down. Movement is free and open unless you encounter obstacles (see [HELP OBSTACLES](/help/pages/obstacles)) or other impediments to movement.
You can move around by entering compass directions; North, Northeast, East, Southeast, South, Southwest, West, Northwest, Up, Down, In or Out.
| EXITS | Lists all visible exits from your location. | 
| GLANCE | Quickly glances at your location. | 
| GLANCE <direction> | Quickly glances in specific directions. | 
| GLE | Takes a quick glance and tells you exits. | 
| LOOK | Take a long look at your surroundings. | 
| DOORS | Reviews all the doors in your locale. | 
| SURVEY | Surveys the terrain type of your surroundings. | 
| SQUINT <direction> | Squint as far as possible in a specific direction. | 
| BOARD <item> | Allows you to board a ship, a boat or a ferry. | 
| ENTER <item> | To enter a stagecoach, for instance. | 
| LEAVE | Attempts to depart from the inside to the outside. | 
| CLIMB <item> | Climbs up a ladder, for instance. | 
| CROSS <item> | Crosses a rope bridge, for instance. | 
| MOUNT <steed> | To mount a steed. Type HELP STEEDS for further help. | 
| DISMOUNT <steed> | To dismount a steed. | 
| FOLLOW <player> | To begin following another player around. | 
| LOSE <player> | To lose one following you, or cease following another. | 
| DRAG <player> | To drag a sleeping or unconscious player with you. | 
| SWIM <direction> | Enters water and swims. See HELP SWIMMING. | 
| STRUGGLE | Struggles free of traps and magical restraint. | 
Words in < > imply specific types of response. <Item> means an object name, while <direction> means a compass direction.

