Avalon - online RPG world
Compass
Movement
Moving

Moving about the land

Movement is based upon the compass directionals, as well as in, out, up, and down. Movement is free and open unless you encounter obstacles (see [HELP OBSTACLES](/help/pages/obstacles)) or other impediments to movement.

You can move around by entering compass directions; North, Northeast, East, Southeast, South, Southwest, West, Northwest, Up, Down, In or Out.

EXITS Lists all visible exits from your location.
GLANCE Quickly glances at your location.
GLANCE <direction> Quickly glances in specific directions.
GLE Takes a quick glance and tells you exits.
LOOK Take a long look at your surroundings.
DOORS Reviews all the doors in your locale.
SURVEY Surveys the terrain type of your surroundings.
SQUINT <direction> Squint as far as possible in a specific direction.
BOARD <item> Allows you to board a ship, a boat or a ferry.
ENTER <item> To enter a stagecoach, for instance.
LEAVE Attempts to depart from the inside to the outside.
CLIMB <item> Climbs up a ladder, for instance.
CROSS <item> Crosses a rope bridge, for instance.
MOUNT <steed> To mount a steed. Type HELP STEEDS for further help.
DISMOUNT <steed> To dismount a steed.
FOLLOW <player> To begin following another player around.
LOSE <player> To lose one following you, or cease following another.
DRAG <player> To drag a sleeping or unconscious player with you.
SWIM <direction> Enters water and swims. See HELP SWIMMING.
STRUGGLE Struggles free of traps and magical restraint.

Words in < > imply specific types of response. <Item> means an object name, while <direction> means a compass direction.

Commands

    EXITS
    GLANCE
    GLANCE <direction>
    GLE
    LOOK
    DOORS
    SURVEY
    SQUINT <direction>
    BOARD <item>
    ENTER <item>
    LEAVE
    CLIMB <item>
    CROSS <item>
    MOUNT <steed>
    DISMOUNT <steed>
    FOLLOW <player>
    LOSE <player>
    DRAG <player>
    SWIM <direction>
    STRUGGLE

Related Articles

    MAPLOCATIONCOMPASSMOVINGOBSTACLESLOOKINGRIDINGCOMPASS
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Movement
Moving
Beginner's Handbook
OverviewConceptRoleRoleplayDemeanourEnvironmentSyntax
Character Building
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Starting Out In Avalon
OverviewFirst IntroductionNoviceAcademyAcademiesAutoguideAccoladesSchoolCoursesSchool CommandsJuniorDreamsCity SummaryCityCitizen HelpWho
Skills
Basic SkillsSkillLearningLessonExample LessonDarsurionTeachingProcurement
Communication
CommunicationSayExampleTellingCommunicatingMessagesShoutingCallingPosterSignsNotesScrollsLetterBulletin Boards
Location and Movement
LocationMapCompassMovementMovingObstaclesLightLooking
Items and Manipulating Them
OutfittingHoardingInventoryHoldingItembasicsObjectsWagonDoorLock
Non-Player and Computer-Controlled Characters
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The Deities of Avalon
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Beyond Avalon
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Location and Movement
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Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!