Movement is based upon the compass directionals, as well as in, out, up, and down. Movement is free and open unless you encounter obstacles (see [HELP OBSTACLES](/help/pages/obstacles)) or other impediments to movement.
You can move around by entering compass directions; North, Northeast, East, Southeast, South, Southwest, West, Northwest, Up, Down, In or Out.
|EXITS||Lists all visible exits from your location.|
|GLANCE||Quickly glances at your location.|
|GLANCE <direction>||Quickly glances in specific directions.|
|GLE||Takes a quick glance and tells you exits.|
|LOOK||Take a long look at your surroundings.|
|DOORS||Reviews all the doors in your locale.|
|SURVEY||Surveys the terrain type of your surroundings.|
|SQUINT <direction>||Squint as far as possible in a specific direction.|
|BOARD <item>||Allows you to board a ship, a boat or a ferry.|
|ENTER <item>||To enter a stagecoach, for instance.|
|LEAVE||Attempts to depart from the inside to the outside.|
|CLIMB <item>||Climbs up a ladder, for instance.|
|CROSS <item>||Crosses a rope bridge, for instance.|
|MOUNT <steed>||To mount a steed. Type HELP STEEDS for further help.|
|DISMOUNT <steed>||To dismount a steed.|
|FOLLOW <player>||To begin following another player around.|
|LOSE <player>||To lose one following you, or cease following another.|
|DRAG <player>||To drag a sleeping or unconscious player with you.|
|SWIM <direction>||Enters water and swims. See HELP SWIMMING.|
|STRUGGLE||Struggles free of traps and magical restraint.|
Words in < > imply specific types of response. <Item> means an object name, while <direction> means a compass direction.