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The little and middling ranks; junior status

The progression of novicehood is marked by the stages of 'littlewho' (LW) and 'middlewho' (MW) which brings certain boons and protections but is not to be abused.

There are three distinct phases in the development of an Avalonian. The first is the LW (littlewho) period, and those who have LW status are shown whenever your type LW. These individuals should be considered off-limits, insofar as they should not be attacked or persecuted, stolen from or imprisoned; unless they attack personally first, in which case treating like for like (to teach them a lesson) is the extent of what is acceptable. There are, of course, sometimes extenuating circumstances but as a rule of thumb the aforementioned guidelines should be taken into account.

The second phase is the MW (middlewho) period - and along with LW make up a player's junior time in the land. You can type MW or JUNIORS to get a list of those in the land visible to you, with littlewho or middlewho status. Juniors do not need to be treated with the same indulgence as LWs but some restraint remains a good idea. The Gods will frown upon persecution. Simply speaking, sending a junior onto the Ship of Death once per Avalon year or the thievery of the odd select possession; this is acceptable. More than this risks incurring divine ire. Juniors will be at the apprenticeship phase or just beyond and can benefit from such boon as the junior-apprenticeship (see HELP SELECTION) to sample guild skill-sets.

Needless to say genuine LWs and MWs are not so restricted when it comes to competing with one another. The self-control required when dealing with juniors is a necessity of the higher levels; those whose skills have progressed above the junior phase into the senior ranks. You will find all Avalonians with at least a smattering of top-ranked guild or general skills beyond the junior phase. If you are attempting to be judicious about timing emergence from LW and MW, to avoid stepping onto the unadulterated battlefield, it is advised you manage your learning such as to avoid prematurely entering the senior world; at least until you are confident in your ability to defend yourself and to act aggressively against your enemies. Those who remain in the LW or MW junior phase will find, whenever they type STAT, will be told how far they have progress towards senior status.

NOTE: those of you of junior rank will find, as an ongoing boon, a bonus bestowed whenever you complete a quest for the first time. This bonus is given in lessons, determined by the difficulty rating of the quest. The gift is received once and once only; intended as both a catalyst for exploration of the land and its curiosities and a reward for those who do so.

Commands

    LW
    MW
    JUNIORS
    STAT

More information

    SELECTION

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!