Avalon - online RPG world
HelpSection 17
Poison

The skill of Poisons

Poisons deals with your ability to spot and use the various natural poisons which grow all over the Avalonian mainland. Poisons can be discovered in a location by typing POISONS where you will be informed of any poisons you can spot. You ought to try and ANALYSE all these to gain some idea of their habitat and worth. As you gain competence in Poisons you will find the number of poisons that you can use increasing. When a poison is found you must PICK it. Once picked you must PREPARE it, and when prepared it will 'keep' for much longer - generally to be placed in a herb pouch, shop or used according to one's skill.


Bringing about a poison's effects is done via various commands, depending on the specific poison. You may be able to APPLY it to yourself or someone in your location if it is a paste; SMOKE it, if it is to be smoked, using a pipe; EAT it, if it is to be ingested; or PUT it in a drink or item of food if it is to be drunk/ingested. See HELP BREWING for info (if you have the skill) on creating poison solutions. Concealing poisons in drinks is a very sneaky way of administering the effects to somebody unknown to them. You can RUB poisons on weapons or arrows so that when you use the weapon or fire an arrow, the poison is applied to the person you strike. See HELP GARDENING for help on planting and dealing with herbs.


NOTE: While the Poisons skill is traditionally the domain of the Thief and Ranger, it is possible for the everyman to become familiar with its use and even develop the skill to a similarly high point as the original professionals - details on this can be found in HELP HERBALISM or by seeking a member of the Thief or Ranger profession directly.


HelpSection 17
Poison

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalryDemonologyDramaticsElixirsEnduranceEvocationFarsightFatalismForestryForgingHealingHerbsMusicMysticismNaturalismNecromancy
Poison
RitualsRunesSongsSpiritualismStealthThieveryTrappingVoiceWarcraftWeaponry
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!