Avalon - online RPG world
HelpSection 21
Recruit

Recruitment for Guild Legions and City Guardians

Recruitment into a guild is done via two means - players (like you) through the guild tutors, and CCCs (computer controlled characters) who populate the background armies and peoples of the land. The former is dealt with elsewhere in Section 11 (Guild and the Guildmaster) and is no concern of legion warfare, while the latter is pivotal to the expansion of guild soldiers and/or fieldworkers. Without recruitment working smoothly the guild legions will stagnante, morale will drop, the guildhouse may become vulnerable; it may become unable to defend itself. Thus, guild's keep a watch across the continent for prospective newly matured CCCs and there is an ever-ongoing conflict between the guild captains and city colonels to win over, recruit and enlist young CCCs easily persuaded to change their initial direction...


CCCs ready for recruiting into your profession appear around the land, in cities and villages, at a rate determined by the extent of your guild's reputation in the land (see HELP REPUTATION), your city's renown and past decade history (see HELP GLOBEIDEALS), and the effort allocated to a specific city/village by the guild's tireless recruiters/a city's ever-flexing sphere of influence. These recruiters seed the CCCs with thoughts of a guild/city and profession, readying them for players such as yourself to come along and lead the CCCs to enlistment in the guild/city membership. Go look at your city's divine globe to ascertain more or type IDEALS to view your guild's idealistic preferences (and thus enable you to judge your own contribution to its standing in the land).


Many conflicting factors are therefore taken into consideration as CCC city and villagefolk reach maturity and decide between a future in a guild, or in a city army; and then, if the maturing citizen elects a guild-career, influences abound to coerce the final choice: sphere of influence of the guild's homeland, recruiters (as stated), ideals of the guild, guild reputation, guild's ranking relative to others, extent of recent interest from both CCCs and players, deaths suffered while wandering waiting on enlistment, fellow citizen-players already full members of the guild, and so on. Newly mature prospective guildsmen will not wait forever, however, and if left unenlisted for too long they have a habit of seeking their fortunes elsewhere. Moreover, if there are simply too many villages/citizens hopeful of joining one particular guild and that guild fails to enlist fast enough, the next wave of maturing youngsters will likewise look to join a different guild or city. Speed is of the essence.


See HELP YOUNGSTERS and HELP ENLISTING for broader information on the young and their enlistment, while Section Eleven and Twelve (on Guilds and Cities respectively) contain more detailed insight into the concept of guild ideals, city influence and city/guild reputation and popularity. Success of citizens, failures of guildsfolk; all is noted by the some in the land. Cities may review their relative renown through the divine globe (see HELP GLOBES) while guilds must compare reputations and rankings via GUILDSTATUS (see HELP GUILD).

HelpSection 21
Recruit

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungsters
Enlisting
BeckoningMoraleGatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!