Avalon - online RPG world
HelpSection 1
Sponsoring

How to Sponsor Young and Old Players (City or Guild)

Sponsorship is a way for cities and guilds to use their accumulated reputation (or globe power) to "sponsor" citizens or members so there is no need for subscription. Sponsorship covers subscription needs totally and automatically ticks on, month after month, while the player is active. Check out HELP SPONSORSHIP for a new player overview into being sponsored.


It is most likely to come into play with the sponsoring of promising - genuine - novices by a city (usually through its Public Relations Minister or Cardinal) or apprentices with great potential in a guild by the Guildmaster or Head Tutor or Elders with Deputy Guildmaster rank.


For the sake of determining how much "globe power" or "reputation" is required to sponsor a month or multiple months 'as if subscribed', Avalonians are divided into three simple categories:


1. the novice/LW or junior/MW

2. the returnee in transition

3. the senior player or post-novice


Each of the three categories are likely to be assessed on individual merit; a selection process we hope will ensure no time-wasters or influx of loudly detrimental types. Bear in mind it is possible to profit from a sponsorship if the player is particularly active and dynamic, e..g. a sponsored guildmember might manage to earn more reputation for his/her guild than the cost of the monthly subscription. Thus it is hoped the "sponsorship system" will not only allow worthy players - young and old - access to Avalon where otherwise they might be forced to stop playing but will also act as a spur to action; to pro-activity; to getting busy earning reputation to 'repay' the sponsoring city or guild.


Each city or guild can only sponsor a certain number and this number is defined for cities by the power of their divine globe and for guilds by the reputation accumulated by all members over the last full Avalon year.


Syntax: SPONSORING <city>/<guild> or SPONSORING on its own.

Shows you a list of all players being sponsored by the city or guild specified (providing you have privilege of review) or, typing SPONSORSHIP on its own, lets you know all those sponsored by your homeland city and the guild of which you are a member. This command is doubly useful insofar as it lets you know the reputation / globe-power accumulations available and the 'cost' of sponsoring any of the aforementioned player categories.


Syntax: SPONSOR <persona>

Checks up on the sponsorship status of the specific player, including his/her stature (junior, senior, etc), in-Avalon play times for the past two weeks, overall hours played, progress in guild/profession etc; and of course lets you know who may be sponsoring and how many months subscription have been entrusted.


Syntax: SPONSOR CITY/GUILD <player> <number of subscription months>.

Should you be sufficiently impressed by a young player or keen to bring back an older dormant figure of renown, use the above command to allocate city globe-power or guild reputation and bring live a sponsorship subscription for the specified player. The more months you designate, the more costly it will be and the more risk you are taking should the sponsored player fail in his/her potential. Conversely, the mark of trust is a great motivator and is likely to engender trust/loyalty to the city or to the guild.


NOTE: If the player sponsored leaves the city or guild responsible for sponsorship he or she will lose / waste excess months but will retain outstanding days (i..e. to the end of the current sponsorship month). This is by way of encouraging loyalty and mutual trust. The sponsor who defects must seek support from his/her new city or guild (whichever was responsible for sponsoring in the first place).


Syntax: SPONSORED CITY/GUILD/MYSELF/ORDER/<deity>

Shows you the logs of your city, guild, Order or personal sponsorships - how those you have sponsored are doing; what restitution they have made in terms of gaining reputation for city and guild and indeed their progress in "skill" and "fight/knowledge" worth. Indeed a quality sponsorship has the potential to make a profit on reputation for the sponsoring guild or a net gain in globe-power across an Avalon year when all guild-members and citizens are assessed for their activity over the past two "RL" weeks. Sponsor an idle or short-lived novices and it will be a loss to the guild or city. Sponsor an active, intelligent and developing junior and it will be of benefit to both sides.


Needless to say it is hoped many sponsored players, once they realise the uniquely challenging environment Avalon offers, will (if able to afford it) naturally elect to subscribe and relieve their city or guild of the burden of sponsorship support. It will be entirely up to the individual city and guild to define its policy on sponsorship and it is not mandatory to use ANY globe-power or guild reputation for young, returning or senior players. Guild sponsorships are solely decided by Guildmaster and Head Tutor; city sponsorships by PR Minister, Prince, Prime Minister and Cardinal with his/her temple myrmidons (since the latter are responsible for tending the city's divine globe).


See also HELP SECONDS and HELP WORTHY for commands useful in determining whether a player deserves to be entrusted with one of the finite number of city/guild sponsorships. Typing SPONSORING on its own will tell you how many your city or guild can sponsor based on current globe-power or reputation.

HelpSection 1
Sponsoring

1 - Introduction to Avalon.

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Help - Section 1
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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!