Avalon - online RPG world
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services

There are numerous "civic services" available for towns and cities, to use or not to use depending on the choices of the State Ministry (or town/village leaders) and the wealth/resources available to the city's treasuries alongside the spare fieldworkers or trained legions capable of performing the duties of a service without the extra expense (since they are paid already). The current civic services available to the State Ministries are as follows:


"lamplighters" to ensure the city's steetlights are always lit when required, keeping the streets safer during the night-time - ensuring there is less likelihood of hidden potentially dangerous intruders.


"police" brings out a member of the city watch to be given a beat to police, patrolling between a start and end/returning point and keeping a close eye on each location passed through; engaging where appropriate.


"sentinel" stand guard at a specific location, not moving from that spot, but able to keep a vigilant eye across whole buildings or multiple locations (e..g. a whole north-south running street), notifying citizens of danger, alarming city-guards (if active) and keeping a log of suspicious activity.


"guard" activates the 'civil defence' for all homeland locations. This provides a fighting response against enemies of the city or those pointed out by citizens using CRY <intruder's name> to denote an unwanted incursion. The civil defence is fitted to the size of the enemy/intruder and the civil defenders / home guards used come mainly from the barracks: enlisted legionnaires yet to be assigned to a legion banner and without any legion/military training PLUS any permanent city/ministry guardsmen. Home guards used for civil defence will return to barracks or base location once the enemy/intruder is gone.


"locksmith" refers to the locksmith specialists: service personel used for maintaining the doors and locks across the home city/town. The locksmiths keep doors/locks maintained to a certain minimum standard and can save countless hours effort ensuring the homeland is secure. Locksmiths are directed by sentinels and policing city watchmen as they pass vulnerable locations.


Syntax: SERVICES.

Lists all services available to you, by dint of your home city, town or village and whether a service is active or disabled. Type SERVICES followed by a service and you will gain detailed help and step-by-step commands and usage guidance.


Syntax: STATE MINISTRY.

Gives you an overview of the entire state ministry and civil service resources and status including the extent of your civil defence and expenses.


Syntax: STATE DEFENCES and STATE DEFENDERS.

Takes a rollcall of home guards in and out of barracks, tallying the numbers available for civil defence and giving you a breakdown of where they are being used and from which source (untrained legion, service personsel, permanent guard) they are derived. STATE DEFENDERS goes through all home guards and tells you where they can be found including barrack specifics.


The HELP STATE file documents commands for activating/disabling specific services and gathering info on expenses and activity relating to the service specialists and civil defence response. Those with authority over civic services may type STATE HELP to gain a further command syntax and usage helpfile for service management.

Help
services
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!