Avalon - online RPG world
HelpSection 21
Mission

(Broader legion missions allowing some autonomy).

[NOTE: MISSIONS ARE NOT ESSENTIAL TO THE FIRST PHRASES OF WORLDWIDE TESTING

AND EXPERIMENTATION/BALANCING OUT OF WARFARE IN THE LAND. THEY ARE INTENDED

AS SUPPLEMENTAL ARTIFICIAL INTELLIGENCE (OF SORTS) FOR CONTROLLING MULTIPLE

LEGIONS, ORGANISING DEFENCES, THWARTING TOTAL SURPRISE ATTACKS, BRINGING

MILITARY TACTICS TO THE FORE TO AN EVEN GREATER EXTENT (AS OPPOSED TO

THE BATTLE REVOLVING AROUND PLAYER v PLAYER COMBAT, ULTIMATELY, AS WAS

THE CASE BEFORE). MISSIONS WILL NOT BE SUPERIOR TO A QUALITY COMMANDER BUT

THEY WILL MATCH OUT A MEDIOCRE ONE. FURTHER, IF PREPARATIONS ARE EXCELLENT AND

RESOURCES PLENTIFUL, AN ARMY CONTROLLED BY MISSIONS WILL BE A MATCH FOR

A LESS-RESOURCE RICH, MORE ILL-PREPARED INVADING HORDE REGARDLESS OF THEM

BOASTING PLAYER COMMANDERS.


THUS MISSIONS WILL REMAIN 'OFF' UNTIL FAIRLY COMPLETE RUN-THROUGH AND IN DEPTH

PLAYING THROUGH OF THE OTHER ASPECTS OF HELP 21/WARFARE IN AVALON. THE REST OF

THE SECTION DEALS WITH ALMOST ALL THE HANDS-ON FUNCTIONALITY, ALMOST ALL THE

IMPORTANT ALGORITHMS, MODES OF ATTACK/DEFENCE, TACTICS, SUBTLETIES, SPECIALIST

SKILLS ETC. THUS VIRTUALLY EVERYTHING CAN BE ASSESSED WITHOUT MISSIONS AND

IT IS THAT-A-WAY ATTENTION IS TO BE FOCUSSED OVER THE NEXT PERIOD OF SHORT

TERM DEVELOPMENT. READ THROUGH THE OTHER HELPFILES IN SECTION 21. THEY HAVE

ALL UNDERGONE COMPLETE EVOLUTIONS OVER THE PAST MONTH OR TWO, THE FINISHING

TOUCHES ROLLING INTO PLACE DURING THE FIRST WEEK OF JUNE 2008.


ONCE FAMILIAR (IF YOU ARE THE TYPE TO TAKE AN ACTIVE INVOLVEMENT IN THIS

FACET OF THE WORLD) THEN ALERT YOUR LEADERS (GUILD OR CITY). WHEN ALL FOUR

CITY LEADERSHIPS DECLARE THEMSELVES READY, TO ME, AND A MAJORITY OF ACTIVE

GUILDMASTERS (JUDGED BY GUILDUSAGE) - THEN SHALL THINGS BE SET UP IN

READINESS FOR A TESTGROUND WORLD WAR.


KEEP ABREAST OF THE BULLETIN BOARD FOR POSTS ABOUT WARFARE AND KEEP AN EYE

OUT FOR THE SOON TO BE RELEASED: HELP WORLDWAR. THIS WILL DOCUMENT THE

MEGA-TEST-SESSION, THE BIGGEST LEAP INTO THE UNKNOWN FOR MORTALKIND

ENCOUNTERING A BRAND NEW SYSTEM IN THE GAME'S HISTORY... EXPECT ITS ARRIVAL

MID-JUNE. IF THE CITY LEADERS/GUILD LEADERS FAIL TO INFORM ME OF THEIR

READINESS TO COMMENCE THE BIG TEST BY END OF JUNE THEY WILL BE PROMPTED TO

HASTEN IN NO UNCERTAIN TERMS. IF THEY ARE NOT READY BY MID-JULY, THE WORLD

WAR WILL BE BEGUN ANYWAY.


THERE WILL BE NO LONG-TERM DAMAGE DONE BY THE TEST WORLDWAR. ALL STATS,

TROOP LEVELS, EQUIPMENT, EXPERIENCE, POSITIONS, ETC - EVERYTHING - WILL BE

COMPLETELY RESTORED TO THE STATE IT WAS IN BEFORE TESTS BEGAN. AFTER THE

WORLD WAR TESTS ARE COMPLETE, THEN, AND EVERYTHING IS BACK IN PLACE AS IF

NO CONFLICTS HAD HAPPENED... THEN SHALL PEACETIME FINALLY BE LIFTED AND THE

FULL SPECTRUM OF AVALON GAMEPLAY BE AVAILABLE AGAIN. PATIENCE HAS BEEN MUCH

APPRECIATED. IT WILL REAP ITS REWARDS, I AM SURE.



.... what follows is the start-blurb of what will eventually become the

helpfile for HELP MISSION, documenting the artificial intelligence/criteria

based dispatches/dispatch combinations (and their execution) to enable

planned-in-advance largescale defence (and, to a lesser extent, attack). No

more need be written here today, since we have other fish to fry...


Missions are semi-autonomous goals, often alignment or demeanour based,

that involve the legion deciding to commit to a series of direct action

goals (and thus employ its specialist skills) depending on locale

circumstances, recent experiences and its condition. The pace of

decision making and the likelihood of selecting the most effective

short-term goal to achieve the more long-term mission depends on wisely

penned dispatches and the 'battletactics' specialist-skill. Pushing up

'battletactics' gives a legion greater autonomy, less reliance on

dispatches during the cut-and-thrust of a moment's decision making. In

most cases the missions undertaken are carried out by multiple-legions,

with a single legion declared as leader while others follow-on in

declared ranking order. This allows numbers to be controlled in pursuit

of certain missions - so as not to employ too many or too few about

crucial tasks (like defence of a guildhouse or a city gate). The

'leadership' specialist-skill comes into play here in augmenting the

efficiency and effectiveness of a legion in directing others about a

mission statement - with the lead legion often occupying one of the

least vulnerable positions for fear of losing highly-skilled leaders in

frontline skirmishes and thereby weakening the entire war machine.


You can review HELP GOALS, whose associated helpfiles are divided into

six sections, plus two sub-sections, covering all the command-orders -

those direct single action goals - everything a legion can do in the

land. It is the role of goals to define specific action, of dispatches

or the commander to decide the goals to execute and the parameters of

the goal in execution (i..e. whom to attack, what to construct, where

to march), and of missions to pull together criteria and circumstances

in a comparison from which emerges an end-result: a set of dispatches to

execute, goals to carry through, responses to make. Without goals a

legion would be motionless; without missions it would be helpless

without someone at its command-post. A city without missions

documenting, at the very least, its defence plan, is vulnerable in the

extreme. A legion may well engage, in self-defence, an invader if the

intruder happens to butt into it but a legion in barracks is never going

to meet enemy legions until their very doors are under siege - a time

too late, in all likelihood, to mount serious defence.


???? Missions come here ????

List of missions:

"demeanour" - defines the demeanour of a legion, affecting its decision-making.

"emulate" - commands a legion to emulate the actions/approach of another.

"defend" - determines the manner and approach taken when the legion is forced into a defensive position.

"attack" - specifies the reaction to take when in attacking role.

"passive" - defines the manner of a response to passive circumstances.

"retreat" - informs the legion of the broad approach to take when retreat is decided upon.

"pursue" - sets up the manner and action taken by the legion when it is in pursuit of a foe/target.


HelpSection 21
Mission

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoningMoraleGatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

Avalon

  • Beginner's Guide
  • The World
  • Timeline
  • Latest News

Players

  • The Gods
  • The Legends
  • The Heroes
  • Active Now

Play

  • Play Now
  • Mud Clients
  • Blind Support

Connect

  • Umbra Browser Client
  • Telnet: avalon-rpg.com 23

Sitemap

  • Site Map

Community

  • Support Section
  • Submissions
  • Vote To Support Us
  • First RPG History Records

Info

  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Share

    TweetSharePostPinSubmit to Reddit Save on DeliciousShare on StumbleuponShare on Tumblr
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!