Avalon - online RPG world
HelpSection 1
Inflation

Factors increasing rate of currency exchange

This content will be a list of the factors influencing the GAIN to investments in crowns or in one of the four city currencies (Mercinaen shilling, Silverfallian florin, Thakrian ducat and Parrian doubloon).


expansion of SOI territory,

novice and scholar graduation,

key points of youngster development: accolade/scholarly course done,

school dowry with size taken into account,

new apprentices,

new citizens from other origin cities,

citizen gaining in standing,

pioneering by citizens,

reputation gained by citizens,

city wealth gained,

city resource and stockrooms increased,

investment made in city's bank of crowns,

purchase of the city currency by crowns,

earnings by citizens,

sponsorship undertaken by city,

divine globe power witnessed,

divine globe power assessment annually,

citizens gaining Ultimate and Crowned Ultimate,

congregations receiving mass from Cardinal,

attack rating progress of citizens,

ideals satisfied by guildmembers of guilds in city,

usage of citizens,

usage of guildmembers of city's guilds,

experience points acrued by citizens,

success of citizens in competitive events like gem quests and quizzes,

time in the land of citizens in "involved" and "veryinvolved" state,

victory of legions on the battlefield,

enlistments in barracks,

occupation and conquest of towns and villages,

tribute acquisition and retrieval,

gauntlet culls and gold, commodity and men acquired,

donations of commodities and other resources to the city,

tax payments made by citizens,

baronial favour given out to citizens,

completion of quests by citizens,

maturing of trees and herb gardens and meadows,

offerings in holy locations of the city,

presence of ministers and barons and Prince, Cardinal and Prime Minster,

city patron presence in the land,

audience with the city monarch and gaining aristocratic rank,

city patron and prince and high standing, high stature citizens publicly in the home city e..g. in the central square,

soulmates of the city,

citizens taking up guildmaster position,

citizens declared elders of their profession,

deeds done by citizens,

feats achieved by citizens,

milestone points on the citizen acquisition of LEGEND status,

citizen gaining paradigm status,

promotions within a city military,

citizens gaining patronage and order promotions,

public favour from the Gods for citizens,

dragon of Sapience actively employed,

ent awakenings and ent moots on homeland or home territory soil,

death of city enemies on home soil,

light shield brought into being over city,

expansion of city's seeing stone spheres of control,

victorious challenges by citizens against matched targets,

acquisitions from the city's curiosity shop,

public gatherings of citizens in "involved" or "veryinvolved" state,

fortification building in the homeland,

additions to the city library,

legitimate sales from the city shops and stalls,

banking of gold coin in the royal banks,

bestowing ministries and high office witnessed by citizens,

conversion of gold coin into city currency,

exchange of foreign currency into city currency,

laying elemental roots beyond home guild and home city,

expanding ethereal control beyond home territory,

construction of new buildings in homeland and home territory,

experiences encountered by citizens or by anyone in city territory,

attendance at graduation and apprenticeship-over ceremonies,

achievement as assessed by pioneer rating and noteworthy deeds,

badges gained by citizens,

prize acquired by young citizens,

security in place for shops, sheds, barracks and outer constructions,

real estate sales,

breeding of livestock on homeland or home territory soil,

wurtfoil brews held on homeland or home territory,

minute by minute Public Relations and Citizens Involved rating.


The above circumstances are some of the front-line factors defining a "growing" city of increasing achievement. This translates into increase on all investments and is pitted against the achievements of other cities to vary the exchange rate - the worth - of the city's own currency and crowns gained by those with investment accounts in the city's royal bank.


See also HELP CURRENCY, HELP INVEST and HELP CROWNS for related content.

HelpSection 1
Inflation

1 - Introduction to Avalon.

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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!