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HelpSection 21
Battlefield

Battlefield conflict: engagement and review.

BATTLEFIELD - ENGAGEMENT and CONSEQUENCES


Syntax: HELP ENGAGE.

Goes over the actual commands used for battlefield engagements and gathering the info needed to carry out an effective military campaign.


One of the most significant differences between the consequences of warfare and the fall-out from a combat between two individuals is the extent and permanence of harm done to the defeated, the scale of spoils afforded to the victor, and - for some as important as any material wealth - the indelible mark made on the ever unfolding history of the land. Although treaties and divine negotiators tend to involve themselves in aiding peace settlements long before anything so serious as a complete annihilation of one party is countenanced, the theory remains that if a victorious group was so inclined they could chase down and slay every last defender, besiege, raze to the ground and plunder every construction, all the opponent's wealth, possessions, commodities and artifacts; burn down and pillage, to an irretrievable extent, the homeland of the defeated foe.


Guilds could be closed down, academies destroyed, city councils and ministries rendered homeless and impotent... whole cities can be made vassals to the victor; the possibilities and stakes of War are near-limitless and should cause even the most staunch of warmongerer to reflect a moment on the spectrum of outcomes - victory to defeat - merciful occupation to sadistic conquest - futures unknown. Warfare, even more so than the divine ordination, can have the mightiest impact on the land and thus there are many commands/orders to deal with the process of conquest, plunder and reordering enemy soil freshly laid bare and undefended.


Syntax: RANGES and SIEGES.

These two simple commands give you the low-down on numbers involved in the engagement of an enemy at range and the carrying out of sieges against enemy positions (e..g. fortifications, gatehouses, marshalled defences).


Syntax: HELP BESIEGING.

See HELP BESIEGING for information on the laying of the siege, the destruction of defences and the removal of non-legion opposition from a target locale. This is followed by the plundering and razing stages, see HELP PLUNDERING or HELP RAZING for documentation on these aspects of battlefield conflict.


The end-result of success on the battlefield and subsequent eradication of defences (legions, fortifications, whatever they may be) is the perogative of the victor. This may be withdrawal; but likewise it may be an attempted conquest. Conquest of a town or village, where the sphere of influence/occupation is being expanded, is different to conquest of an entire city. Occupation and conquest within one's sphere of influence, of towns and villages, is documented in HELP OCCUPATION and HELP CONQUEST while the momentuous final occupation and conquest of a major city is detailed in HELP SUPPLICATION.

HelpSection 21
Battlefield

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoningMoraleGatehouseManningDiplomatFlaggingClaim
Tribute
ConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
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    • Theory of Combat Balance
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      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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