Avalon - online RPG world
HelpSection 12
Weather

Weather in the land; some of its effects

Weather is rather more significant in Avalon than merely atmospheric background scenery to a location. The skies themselves are often a battleground of competing forces, including the skymasters and the thaumaturgists and those charged with the defence of the realm by priesthoods associated with the air, sky and heavens. Part of this battleground is the manipulation of already existing natural forces, like clouds and winds and stormfronts that sweep eternally west to east across the Avalon continent, blending with fronts moving south from the mountains and often colliding - effect and counter-effect - at various points about the continent. Temperature also plays a role in determining weather, as do influences from the ground: waters evaporating from lake and sea, winds swept into existence by forests acting in unison.


Type WEATHER to try to assess the weather in your location, and examine the Survival ability "survey" for a handful of commands for surveying windspeed and storm potency, etc.


Rain: it is usually important to keep yourself protected from rainfall, unless it's merely a light drizzle. An umbrella is the easiest purchase to aid you against most regular downpours: see HELP UMBRELLA. If you become overly wet you will find yourself catching a cold, or items in your inventory of fire could be doused; likewise important fires in a location may become extingushed. The effect are mostly common sense and one should avoid, if possible, using any skill requiring fire/calm weather if the cloud are full of stormclouds - whether it is raining or not. Sometimes, by natural and/or supernatural influence, the storms can become violent - torrential - and these are more harmful. Flooding can occur; animals can drown if given no refuge; gardens and fieldcrops can become ruined.


Wind: there are invariably light winds gusting about the continent as temperature shifts and weather fronts and the natural west to east flow intermingle in the skies and play out secondary effects at ground-level. Usually this is nothing to worry about. However, if the winds become extremely strong they can have a profound effect on one's surroundings. Trying to walk against a powerful gale is a slow process, while moving with too much wind behind you can gust you further than you might wish as your momentum carries you along. Storms can be whipped up to greater violence, hurricanes have numerous effects on one's personal safety and the safety of one's crops, animals, possessions and constructions.


There are two primary professions whose influence in the skies is unmatched: the loremaster and the sorcerer, specifically the skymaster and thaumaturgist branches of these professions. The ranger and the seer, from very different angles, are able to influence weather and the skies; the former from the forest, the latter from the ethereal winds. Those skilled with the influencing of the elements as a secondary ability can also wield minor power over the weather. There is the whole world of ornithology and the use of birds as loyal companions, their main theatre of operation being in the skies and thus affected by extreme weather. Riding flying steeds, like the eagle, can take any individual up into the skies - touching closer to the weather, so it is worth keeping an eye on the storm and the winds if one utilises the skies for travel about the land.


There is, therefore, a great deal to explore in weather and its consequences. It is considered a feat worth of every Avalonian's attainment, to be taken to see the Doors of the Night to watch the creation of the winds and the virgin clouds. Likewise it is worth knowing the most clearcut ways to shelter from the effects of extreme weather: keeping under cover, inside strongly built constructions, or - woodland folk permitting - one is often able to seek shelter from the elements beneath the protective shield of the forest canopy.


One inch of rain falling over a medium-sized forest would be 17.4 million gallons of water held within a single large stormcloud.


Further information on areas touched on in this little introduction can be found in: HELP SKIES, HELP LOCATION, HELP SKYMASTERS, HELP BREWING, HELP GREENWOOD, HELP LOCALE, and various helpfiles led onto from that sample smattering.

HelpSection 12
Weather

12 - Geography - Overview, Cities and Curiosities.

  • Back to Index
  • 12.1 - Layout
  • 12.2 - Setting
  • 12.3 - Settlements
  • 12.4 - Parrius
  • 12.5 - Mercinae
  • 12.6 - Healers
  • 12.7 - Thakria
  • 12.8 - Silverfalls
  • 12.9 - Tavern
  • 12.10 - Goblin
  • 12.11 - Thaumacie
  • 12.12 - Rivers
  • 12.13 - Forest
  • 12.14 - Greenwood
  • 12.15 - Springdale
  • 12.16 - Wildlands
  • 12.17 - Thrullmere
  • 12.18 - Northlands
  • 12.19 - Orestes
  • 12.20 - Pangyron
  • 12.21 - Gant
  • 12.22 - Azrili
  • 12.23 - Silverlight
  • 12.24 - Market
  • 12.25 - Weather
  • 12.26 - Arena
  • 12.27 - Fishing
  • 12.28 - Centres
Help - Section 12
LayoutSettingSettlementsParriusMercinaeHealersThakriaSilverfallsTavernGoblinThaumacieRiversForestGreenwoodSpringdaleWildlandsThrullmereNorthlandsOrestesPangyronGantAzriliSilverlightMarket
Weather
ArenaFishingCentres
Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!