Avalon - online RPG world
HelpSection 21
Warattack

Attacking using legions.

If you find yourself in charge of a legion of soldiers, at some point in your Avalon career, you may be charged with the task of attacking and plundering enemy buildings, for whatever reason your commanders and Prince have decided. There are two forms of attack that you can use, one is against a building or other fortification, and the other is against enemy soldiers. Individuals cannot affect the outcome of any battle or legion save by commanding them themselves. See HELP ALGORITHMS for latest warfare algorithms.


If entering a building, then you would wish to BESIEGE it first, before optionally marching in and PLUNDERING it, and on your way out, maybe destroying it, removing any benefit it previously bestowed upon its owner. If attacking an enemy legion, you are likely to want to engage them, or attempt to sidestep them fast.


ENGAGE <target legion> [WITH <your legion>]

Orders those legions under your banner to set to and engage the target legion in battle. Optionally specify which of your legions to use, else all of your legions will attack the target.


ASSAIL <your legion> <direction> [<target legion>]

Orders your legion to assail enemy legions in adjacent locations, perhaps beating away enemy legions arranged to block your progress. Bear in mind that your legions will only assail legions loyal to cities/guilds declared as formal enemies or against whom you have declared open war. Optionally you can include the target legion in your assail instruction to focus your legion's attentions on a particular enemy target.


BESIEGE <your legion> <direction>

When your legions come across either an adjacent location on enemy soil with raised fortifications, or doors blocking your progress into an enemy city building. Fortification strength is reduced by one per four troops besieging every eight seconds. When there are no fortifications left, besieging can force open locked doors into city buildings very quickly. Without fortifications, locations typically guarded and restricted (like storerooms or inner barracks) can be penetrated and permanently disarmed. Besieging is a dangerous business, though, for the defenders will fight hard to thwart your attack. For every three hundred-and-fifty fortifications being besieged, one of your men will fall with every round.


PASSIVE <legion>

To command your legion to cease hostilities in one fell swoop. It is often beneficial to cease conflict quickly.


PLUNDER <your legion> <direction>

In most city buildings there will be valuables - either items, shop goods, or most enticingly of all, commodities. Plundering can only take place when there are no raised fortifications defending the location being attacked, no locked door barring the way, and no living enemy troops left to defend it. One item is plundered every eight seconds per troop engaged in the plundering to a maximum of twenty-five per legion plundering.


RAZE <direction>

Having besieged a location, destroyed its fortified defences, smashed its doors and gates, and plundered it dry of booty, you can destroy it. You can only destroy empty locations with no other exits (they must be destroyed first, in sequence). Once destroyed a location (usually part of some city building) is gone forever and whatever benefit it bestowed upon its homeland is also destroyed.

HelpSection 21
Warattack

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoningMoraleGatehouseManningDiplomat
Flagging
ClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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    • Self Defence and PVP Basics
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  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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