Avalon - online RPG world
HelpSection 21
Vanguard

The legion command-post explained; pros and cons.

The "Vanguard" is a position taken up by a player, utilising a legion to surround his/her person with tightly-knit and well organised ranks. The legion must be of a certain minimum size (twenty individuals) for the vanguard to be effective. While in this vanguard position, also known as the command-post of the legion, the individual will be protected by the legionnaires against most direct forms of attack: it will be impossible to engage the individual in simple melee, it will be difficult even for projectiles to strike home. Instead the surrounding legion will need to be defeated beforehand; then the command-post will be exposed and the commander will be liable to attack.


It should be noted that while in "vanguard" position, at the command-post, the commander will be likewise restricted from direct melee against those beyond the confines of the surrounding legion; and also restricted from utilising projectiles/ranged attacks for fear of striking the encircling legionnaires. There are some methods of getting into the centre of the legion WITH the commander, alongside him or her at the command-post. This will suddenly allow for melee and other strikes to be made against the commander but, in the blink of an eye, the attacker will find all the legionnaires turned against him/her in battle. This large-scale, group engagement tends to resolve itself very quickly: bish-bash-bosh and the invading attacker is usually slaughtered.


See HELP COMMANDER for detailed information on the command-post and the role of legion commander.

HelpSection 21
Vanguard

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinance
Youngsters
EnlistingBeckoningMoraleGatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
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      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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    • 13th Century ADW
    • 12th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
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    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
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      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
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    • Rollcall
  • Info
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    • Theory of Combat Balance
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      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
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