Avalon - online RPG world
HelpSection 2
Courses

Courses available at the city schools

The current city school graduation requirements are:

    Messenger course requires 4 missions to merit completion.
    Militia course requires 2 foreign kills as minimum quota.
    Hunter/Gatherer course quota is 6 herbs/poisons or half that figure
       presented in fox, boar or rabbit skins.
    Disciple course minimum requirement is 3 successful visitations.

"The School of Messengers" with Stealth and Elixirs.

Equipment: a red fire potion, a healhand wand, a cloak of hiding.

Taking messages to far flung locations in the land and aiding your home city in networking its subterfuge (spies and smugglers primarily). The messenger is trained in the land's geography, in the dispatch of notes, and the retrieval of commodities and bounty back within home city walls. Notes are passed to friendly spies in foreign cities and pilfered commodities are then entrusted to the messenger for speedy return home. The messenger course is favoured by those keen to embroil themselves in the politics and conflicts of the land; an early outlet for the ambitious.

Further: HELP ELIXIRS, HELP STEALTH, HELP RIDING.


"The Civic Militia" with Chivalry, Charming, a shortsword and a breastplate.

Equipment: a wooden shortsword, a breastplate, an iron-wrought ring.

Since the young, particularly members of the schools, are protected from most attack the civic militia becomes an important organism to guard the streets and boundaries of the city. The militia's most pertinent duty is to thwart the efforts of messengers and their ilk from foreign soil since those messengers carry stolen commodities and cannot be slain by any but a fellow scholar. The militia course is favoured by the competitive, aggressive types eager to develop loyalty, alliances with fellows and, conversely, to fearlessly make enemies and work on early combat prowess. The militia course offers a unique blend of early stage weaponplay coupled with the first eight mage charms.

Further: HELP CHARMING, HELP CHIVALRY, HELP SWORDPLAY.


"The Hunter Gatherers" with Forestry, Herbs, and Poisons.

Equipment: a cloth herb and poison pouch, a forestal walking stick.

Learning the arts of quick movement and interplay of herbs, poisons and certain animals (the fox, the boar and the rabbit) with a core of geography, particularly in wildland and forested regions, is the aim of this course. The youngster gains an inkling of the skills listed to better educate the guild choice. The peacelover may solely collect herbs and poisons without jeopardising their graduation. The hunter gatherer course appeals to the explorer without political agenda, to the wanderer less keen on being drawn into the cut-and-thrust of competition and foreign belligerence.

Further: HELP FORESTRY, HELP HERBS, HELP POISONS.


"The Disciples" with Spiritualism, Healing, Fatalism and Music.

Equipment: brown spiritual robes, a junior lute, a balsa fatalist crucifix, a collections bowl.

The fledgling disciple is to be tutored in a smattering of disparate skills, for his/her education and enlightenment, and expected to utilise those skills in the real world. The duties of the disciple include collecting tithes, using spiritualism to evoke light to banish evil spirits and, if one is of certain mindset, employing the lute to bring about the evil eye curse. The disciple course is a favourite among those with a preference for exploration and peace, for those who wish to make their way through the land without conflict, aggression and political fervour.

Further: HELP SPIRITUALISM, HELP HEALING, HELP MUSIC, HELP FATALISM.

HelpSection 2
Courses

2 - Novicehood - The first steps.

  • Back to Index
  • 2.1 - Basicskills
  • 2.2 - Novice
  • 2.3 - Intro
  • 2.4 - Autoguide
  • 2.5 - Academies
  • 2.6 - Academy
  • 2.7 - School
  • 2.8 - Course
  • 2.9 - Schoolcom
  • 2.10 - Badge
  • 2.11 - Accolade
  • 2.12 - Select
  • 2.13 - Enrollment
  • 2.14 - Apprentice
  • 2.15 - Teacher
  • 2.16 - Map
  • 2.17 - Finding
  • 2.18 - Light
  • 2.19 - Junior
  • 2.20 - Milestone
  • 2.21 - Sage
  • 2.22 - Standing
  • 2.23 - Experience
  • 2.24 - Command
  • 2.25 - Graduation
  • 2.26 - Childhood
Help - Section 2
BasicskillsNoviceIntroAutoguideAcademiesAcademy
School
CourseSchoolcomBadgeAccoladeSelectEnrollmentApprenticeTeacherMapFindingLightJuniorMilestoneSageStandingExperienceCommandGraduationChildhood
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
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  • History
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    • Press and Articles
      • Raw Factsheet: the first online RPG?
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  • Play for Free!
  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!