Avalon - online RPG world
HelpSection 12
Market

Marketplaces in the various villages

There are four types of marketplace in Avalon: regular shops, commodity trading stores, village markets and Old Curiosity Shops. The Old Curiosity Shops are a special case and detailed in HELP SHOPPING. The rest are stocked by Avalon players, city ministries or villages from their innate production and trading.


Regular shops tend to be stocked by players and are the cornerstone of invaluable equipment; see HELP SHOPS for detailed info. Commodity trading stores are where the cities and villages centrally buy and sell the raw commodities from which equipment/items are made. There is one per city or village. Village markets are short-term affairs, cropping up either at certain times of the day or certain dates in the Avalon year (see HELP CALENDAR). The most useful aspect of the village markets is their demand for certain materials and commodities you may possess and wish to turn into real gold coins.


Village markets are usually set up close to the centre of the town, or on the main square, and there are two distinct times for market trading: noon and evening. Foodstuffs and perishables are sold before the aftenroon, while valuables and long-lasting commodities are sold in the evening. From your perspective, as a potential trader, the two most profitable market vendors are the fish and meat traders before the afternoon, and the gems/precious metals traders in the evening. Many villages have both varieties sharing marketplace space through the day.


To trade the core foodstuffs use SELL <amount>/ALL FISH TO MERCHANTS or SELL <amount>/ALL MEAT TO MERCHANTS in the noontime markets, and same syntax with GEMS or whatever precious stones for the evening markets. It is crucial to include TO MERCHANTS to indicate you wish to direct your trade to marketplace merchants since often markets share location with commodity trading centres. The number of gold coins you receive will depend on recent trading activity, over the session and over the recent months. Arriving early in a session is often the best way to guarantee a higher price.


See HELP SHOPPING, HELP TRADING and HELP SHOPS for related helpfiles.

HelpSection 12
Market

12 - Geography - Overview, Cities and Curiosities.

  • Back to Index
  • 12.1 - Layout
  • 12.2 - Setting
  • 12.3 - Settlements
  • 12.4 - Parrius
  • 12.5 - Mercinae
  • 12.6 - Healers
  • 12.7 - Thakria
  • 12.8 - Silverfalls
  • 12.9 - Tavern
  • 12.10 - Goblin
  • 12.11 - Thaumacie
  • 12.12 - Rivers
  • 12.13 - Forest
  • 12.14 - Greenwood
  • 12.15 - Springdale
  • 12.16 - Wildlands
  • 12.17 - Thrullmere
  • 12.18 - Northlands
  • 12.19 - Orestes
  • 12.20 - Pangyron
  • 12.21 - Gant
  • 12.22 - Azrili
  • 12.23 - Silverlight
  • 12.24 - Market
  • 12.25 - Weather
  • 12.26 - Arena
  • 12.27 - Fishing
  • 12.28 - Centres
Help - Section 12
LayoutSettingSettlementsParriusMercinaeHealersThakriaSilverfallsTavernGoblinThaumacieRiversForestGreenwoodSpringdaleWildlandsThrullmereNorthlandsOrestesPangyronGantAzriliSilverlight
Market
WeatherArenaFishingCentres
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!