Avalon - online RPG world
HelpSection 26
Orderfull

The Order Command, full syntax and help.

One of the most powerful commands to enable your character to interact with the creatures and computer controlled characters of Avalon is ORDER. It is through this command that you can make your wishes known to those loyal to you. The syntax of this command is ORDER <creature> <command>. ORDER HORSE SLAY GOBLIN, for instance, would order your horse to slay a goblin. You should attempt to master the syntax of the ORDER command as early as possible. It is very important and quite complex. Creatures of Avalon will only respond to your orders if they have good reason to. Thus creatures loyal to your guild, your city, or one of your friends will likely bow to your commands. Your enemies will likely scorn your orders. You will be able to order loyal allies and creatures in the following ways, the examples below all assuming you are ordering a friendly guard around:


Syntax: ORDER GUARD SLAY <target>.

To order a loyal creature to slay an enemy of yours, for example a goblin. They will attack and fight to the death unless ordered passive.


Syntax: ORDER GUARD MARCH <direction>.

To order a loyal creature to march in a specific direction. They will tend to engage enemies in the location that they walk to unless they have been ordered passive.


Syntax: ORDER GUARD ENTER <item>.

To order one of your loyal friends to enter something, for example, a stage-coach. Once they enter they will be likely to engage any enemies in battle.


Syntax: ORDER GUARD FOLLOW <leader>.

Orders one of your loyal creatures to follow a leader. The leader could be either a CCC or a player.


Syntax: ORDER GUARD SLEEP.

Sleeping restores health and this will order a loyal friend to go to sleep and replenish himself. To wake up your local friend you type WAKE followed by their name, e.g. WAKE GUARD.


Syntax: ORDER GUARD LOYAL <leader>.

Sometimes you may wish to lend a loyal friend to another and to do this you may order it loyal to another using this command. You may also order a loyal friend to become loyal to a particular Guild, House or City.


Syntax: ORDER GUARD GUARD <direction>.

Use this command to order a loyal guard to stand guard over a specific direction. While guarding they will attempt to block progress of their enemies and to engage intruders in combat.


Syntax: ORDER GUARD HOSTILE.

Ordering a loyal friend to act with hostility will ensure that it engages enemies as soon as it sees them, as well as fighting furiously to defend you.


Syntax: ORDER GUARD PASSIVE.

Should you order a loyal friend passive during a fight it will cease to fight its foe and return to a peaceful state. Ordering it passive while it is not fighting will ensure that it does not attack anybody save in self-defence.


Syntax: ORDER GUARD CALM

Orders your loyal friend to be calm. The opposite of the berserk command.


Syntax: ORDER GUARD RETREAT <player>

Orders your loyal friend to cease its aggressions against a specific target.


Syntax: ORDER GUARD BERSERK.

Orders your loyal friend to go berserk, attacking instantly anybody not of your guild, city or close friendship.


Syntax: ORDER GUARD HEAL.

If the guard is magical, it will cause it to cast up a charm of healing and heal itself. If they are not magical, you must order them to sleep to regain lost health.


Syntax: ORDER GUARD INVISIBLE.

If the guard is magical, ordering this will cause them to cast up the charm of invisibility and cast it over themselves.


Syntax: ORDER GUARD FOLLOWER.

Ordering your loyal friend to become a follower will allow people who are your friends, people of your guild or similar alignment, to issue orders to it. They will be able to use your friend in combat or for protection - though they will not be able to order it to change its ultimate loyalty from you.


Syntax: ORDER GUARD LEADER.

Should you order a loyal friend to consider itself a leader you will ensure that it will only take orders from you. It will reject any pleas for support or protection from any others. It will not follow any but you.


Syntax: ORDER GUARD ALIGNED.

Ordering your friend to be aligned will allow it to take alignment into account when deciding whether you attack an enemy. A good guard when ordered aligned will attack anybody with an evil alignment.


Syntax: ORDER GUARD UNALIGNED.

Were you to order your loyal guard to be unaligned, they would cease to take alignment into consideration when deciding how to react to somebody. Instead they will decide based on guild, citizenship and whether they are friend or enemy to you.


Syntax: ORDER GUARD SAY HELLO THERE.

You are able to use your loyal friends as mouthpieces to impress upon others your resolve or opinion. Use this order to force your loyal followers to speak on your behalf.


Syntax: ORDER GUARD EMOTE SMILES OPENLY.

You are also able to order your loyal friends to display emotions on your behalf. Use this order to allow them to display emotions, in the same way that the EMOTE command works, as described in earlier sections.


Syntax: ORDER GUARD GET SWORD.

Sentient beings and intelligent CCCs are able to hold items for future use. Use this order to force a loyal friend to take something from nearby and hold it until further notice. You may also order them to take any gold coins that are lying about and protect that gold with their life.


Syntax: ORDER GUARD DROP SWORD.

Use this order to force a loyal friend to drop something that they are holding onto the ground. You may also order them to drop any gold coins they are holding that you may take the gold and use it for your own purposes.


Syntax: ORDER GUARD INV.

Use this order to find out what a loyal friend of yours is holding, so that you know whether to ask them to drop something for you. Often it is wise to let a strong guard hold your valuables since it is less likely to be intimidated by a powerful enemy.

HelpSection 26
Orderfull

26 - Articles on Avalon Game Theory and Combat Fundamentals.

  • Back to Index
  • 26.1 - Theory
  • 26.2 - Client
  • 26.3 - Fireflies
  • 26.4 - Automation
  • 26.5 - Usingmacros
  • 26.6 - Basics
  • 26.7 - Levellers
  • 26.8 - Becomegreat
  • 26.9 - Priorities
  • 26.10 - Articles
  • 26.11 - Faq
  • 26.12 - Whoagainst
  • 26.13 - Aims
  • 26.14 - Meta
  • 26.15 - Trigger
Help - Section 26
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Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!