Avalon - online RPG world
HelpSection 26
Charms

List of charms for artifact imbedding.

Healhand     Hand of healing, to heal lost health. Reasonably effective.
Firebolt     Aims a firebolt at an enemy in a specific direction.
Fireball     Shoots a fireball, attacking everybody in an adjacent direction.
Handburn     Touches an enemy with your magical item, boiling their blood.
Cloak        Shrouds you or your target in a cloak of invisibility.
Werelight    Calls forth a sprite of light from the under-deeps.
Firewall     Conjures a wall of fire in a specific direction.
Traversal    Traverses to a distant target after a set period of time.
Icewall      Conjures a wall of ice in a specific direction to bar entry.
Blind        Permanently blinds you or your enemy, preventing their sight.
Sight        Restores sight to you, or one who is blind.
Hearing      Restores hearing to you, or one who is deaf.
Deaf         Permanently deafens you or your enemy.
Web          Casts a web over your enemy, preventing their movement.
Astralbond   Crown of astral bonding to prevent ghosts and spirits leaving.
Bugbanish    Banishes rune bugs that hold your loyalty.
Freezing     Freezes your opponent in an icy aura, preventing most actions.
Pentacle     Weaves a pentacle of protection about you. A potent defence.
Nullify      Nullifies an assortment of enemy defences.
Shield       Brings about a shield of arrow deflection about your person.
Levitate     Causes you to levitate three feet into the air.
Antidote     Cures you of many major afflictions and poisons infrequently.
Deflection   Deflects the attentions of Farsight or a demonic sensor.   
Disguise     Wreathes yourself in an illusionary disguise.
Coldcone     Cold of cone to damage all in location.
Feeble       Instills weakness, causing your targets to drop possessions.
Diagnosis    Performs a full diagnosis of your afflictions.

Truelocation Locates everybody visible in Avalon at once.

Revelation   Reveals to you the presence of Farsight or demonic activity.   
Compulsion   Cast over an enemy and you can ORDER them to perform actions.   
Brand        Inflicts a target with an evil brand, weakening Constitution.
Physical     Restores or maintains your physical state of being.
Spy          Cast in a specific direction to spy through doors.
Invisible    Cloaks yourself in the mists of invisibility.
Aura	        Conjurs an aura of protection, increasing Defence.
Locate       Attempts to locate players, items of creatures in Avalon.
Sleep        Forces your enemy to drift into the arms of Morpheus.
Teleport     Creates a teleportation pill in your palm for later use.
Summon       Summons a target from anywhere in the local area to you.
Blastdoor    Cast it in a direction to blast open a locked door.
Projection   Projects rituals to a specific person, item or CCC.

Constriction Constricts mists into thick air, slowing down all in location.

Magicrush    Causes a period of speedy equilibrium.
Mindbleed    Bleeds the target's mind of defences over time.

All of the above charms can be imbedded in items by anyone proficient enough in the Alchemy skill.

HelpSection 26
Charms

26 - Articles on Avalon Game Theory and Combat Fundamentals.

  • Back to Index
  • 26.1 - Theory
  • 26.2 - Client
  • 26.3 - Fireflies
  • 26.4 - Automation
  • 26.5 - Usingmacros
  • 26.6 - Basics
  • 26.7 - Levellers
  • 26.8 - Becomegreat
  • 26.9 - Priorities
  • 26.10 - Articles
  • 26.11 - Faq
  • 26.12 - Whoagainst
  • 26.13 - Aims
  • 26.14 - Meta
  • 26.15 - Trigger
Help - Section 26
TheoryClientFirefliesAutomationUsingmacrosBasics
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
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  • Manual
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!