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traceroute

Here is an explanation of the numbers, terms and content of the results you get when you initiate a LAGTEST or TRACEROUTE:


Every location on the internet, whether it be your home computer, or the website of the BBC, or Google's search engine, or the desk of the American President: each distinct location has a four number code (each number can be 0-255, so from 0.0.0.0 to 255.255.255.255). The number is unique to that "node" and nowhere/nothing else. There is no rhyme or reason to these numeric codes - but fortunately there exist centralised computers holding long lists of these numbers and where they are, what name they refer to (e..g.. www..google..com) etc. These central computers are called Domain Name Servers or DNS and the unique "node" number codes are called Internet Presence Addresses or an IP Address. Most likely even your home computer will have been allocated a name to correspond with its IP address, though it may be something convoluted, referring to your internet provider, customer number, town, country, etc, e..g.. cust124a..houston..tx..netcom.com (123.87.219.15).


When you run a LAGTEST/PING or TRACEROUTE you will see these IP addreses and sometimes the domain names corresponding to the IP address (which can give you an indication, from the words used, where it is and which ISP [Internet Service Provider] it belongs to). For your information the Avalon DC-mainserver is called midas..avalon-rpg..com and its IP address is 208.43.107.156 connected to the global internet via gateway..avalon-rpg.com with IP address 208.43.90.169. It is from 208.43.90.169 that all lagtest pings and traceroute testing originates.


You will notice, in the results of a LAGTEST ping, a list of the successful tests ending in summary statistics telling you, amongst other things: % packet loss and an average ping time in ms (microseconds). What we've included below is a list of various destination points all around the world and the sort of figures we'd consider low lag, average, laggy and disasterous. It should give you something to work with, if you're selecting an ISP or berating your ISP for poor service. Feel free to quote any of the info you get from Avalon's LAGTEST or TRACEROUTE if necessary.


NORTH AMERICA [under 5% packet loss and under 70ms is OK]

Chicago, IL

Los Angeles, CA

Houston, TX

New York, NY

Vancouver, British Columbia

Toronto, Ontario

Calgary, Alberta

Anchorage, Alaska

Seattle, Washington

Miami, Florida

Las Vegas, Nevada


EUROPE [under 5% packet loss and under 90ms is OK]

London, UK

Paris, France

Berlin, Germany

Zurich, Switzerland

Rome, Italy

Stockholm, Sweden

Moscow, Russia

Bratislava, Slovakia

Amsterdam, Holland

Limassol, Cyprus


REST OF THE WORLD [under 10% packet loss and under 120ms is OK]

Sydney, Australia

Adelaide, Australia

Auckland, New Zealand

Tokyo, Japan

Seoul, South Korea

New Delhi, India

Shanghai, China

Cape Town, South Africa

Johannesburg, South Afria

Cairo, Eygpt

Rio de Janeiro, Brazil

Buenos Aires, Argentina

Mexico City, Mexico

Tel Aviv, Israel

Istanbul, Turkey


The microsecond criteria for TRACEROUTE becomes the same as LAGTEST above insofar as what is fast and what is slow - the closer you get to the destination, the more "hops" from gateway..avalon-rpg..com, the more similar the resultant microseconds will be to the final LAGTEST averages. This is easily explained: the ping takes less 'ms' to reach a node close to the Avalon gateway than it does the final destination (i..e. your computer). There are less places for things to go wrong, for packets to get misdirected or lost, etc.


NOTE: not all ISPs give out comprehensible names for their IP addresses and many block things like pings or traceroutes so as to ruin these tests. This may happen in your case. There isn't much we can do about it but gather what info we're able. LAGTEST pings are often blocked where TRACEROUTE can at least give you info for most of the nodes between you and Avalon - since it only fails to report when it reaches the block; all preceding nodes are tested.


See HELP LAG for info on lag and the various lag/packet timing commands and HELP HUBS to discover more about Avalon's network of alternate "login" points, as a first line of attack against lag due to bad routing of your normal, direct connection.

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traceroute
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!